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ElectroServer(xml sockets) or FlashComm?
Im researhing some flash server options for my game. Ive looked into ElectroServer as it was created for games. Does anyone have exp. w/ both? Which is faster? XML sockets for the RTMP? Whats everyone using?
-Tyler
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Hey -
I haven't done any tests comparing the two, but there was an ok thread on the subject here:
http://www.flashkit.com/board/showth...hreadid=369723
In general, both are great technologies for games. It just depends on how much money you want to spend, and how comfortable you are with either. Both have a fair learning curve. XML sockets have the advantage of being around a lot longer, so there is a lot more info/tutorials/etc to get you going.
If you decide to use FCS for the game, post up your progress/questions here! I'd love to help out with what sounds like a pretty fun project.
Also, if you haven't already, check out Unity. It's another fairly priced socket server. They have a nice writeup comparing flashcom to xml:
http://www.moock.org/unity/info/
Psx
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