having difficulty getting the current runtime of a previously-recorded streaming video. i need it so i can trigger events to happen at certain times during the video.

i've got a movieclip with this script attached to it:

Code:
onClipEvent (enterFrame) {
	currentTime=_root.myInputStream.time
	trace(myInputStream.time);	
}
this resides in the same movieclip as my video and the big movieplaying script. once the video is playing i can trace 'myInputStream.time' inside the main script, but i can't seem to detect it from that outside source.

as a reference, here's what i'm using to play the video:

Code:
stop();

// create connection to server
serverName = "rtmp://www.server.com";
videoToLoad = "XWCA01_Broadband";
totalBuffer = 5;
endtime = 79;
nc = new NetConnection();
nc.connect(serverName+"/xacta");
nc.onStatus = function(returnObj) {
	
	if (returnObj.code == "NetConnection.Connect.Success") {
		startVideo();
	} else if (returnObj.code == "NetConnection.Connect.Rejected") {
		gotoAndStop("server busy");
		nc.onStatus = null;
	} else if (returnObj.code == "NetConnection.Connect.Closed") {
		gotoAndStop("closed connection");
	}
};

function startVideo() {
	myInputStream = new NetStream(nc);
	vidBoxPlay.attachVideo(myInputStream);
	myInputStream.setBufferTime(totalBuffer);
	myInputStream.play(videoToLoad);
	myInputStream.onStatus = function(infoObject) {
	
		if (infoObject.code == "NetStream.Play.Start" || infoObject.code == "NetStream.Buffer.Empty") {
			if (myInputStream.time<endtime) {
				buffer_mc._visible = 1;
				isBuffering = 1;
			} else if (myInputStream.time>=endtime) {
			_root.play();
			}
		} else if (infoObject.code == "NetStream.Buffer.Full") {
			buffer_mc._visible = 0;
			isBuffering = 0;
			
		}
	};
}
function bufferStatus() {
	if (isBuffering) {
		
		currentBuffer = myInputStream.bufferLength;
		bufferPercent = currentBuffer/totalBuffer;
		if (bufferPercent>1) {
			bufferPercent=1, buffer_mc._visible=0;
		}
		buffer_mc.bar_mc._xscale = bufferPercent*100;
		trace(bufferPercent);
	}
}





_root.navBar.pause_btn.onRelease = function() {
	pauseMovie();
};
_root.navBar.play_btn.onRelease = function() {
	playMovie();
};
function pauseMovie() {
	myInputStream.pause(true);
}
function playMovie() {
	myInputStream.pause(false);
}
thanks!

- corey