Hi,

I have this code that rotates an object (a square) around a y axis.

The problem is that I want the object to flip around as it goes around the radius (so that the user will see the reverse side of the square). I've tried using -Math.sin() on the _xscale but it's not perfect.Code:onClipEvent (load) { radius = 100; speed = 5; xcenter = 275; zcenter = 100; angle = 0; fl = 100; } onClipEvent (enterFrame) { z = Math.sin(angle*Math.PI/180)*radius+zcenter; scale = fl/(fl+z); _x = Math.cos(angle*Math.PI/180)*radius+xcenter; _xscale = _yscale = scale*100; angle += speed; }

Please help a Math dropout. Thanks for your help.