that's because _alpha is a property. If you'd have tried it with _x or _rotation you would have had the same approx. numbers.
To get an exact value, use variables. For example:
onClipEvent (load) {
this._alpha = al = 0;
}
onClipEvent (enterFrame) {
al += (100-this._alpha)/5;
this._alpha=al;
}
_alpha is actually based on a range of 0-255. Because of this any attempt to adjust it by 100/256 = 0.390625 or less, nothing will happen. previous posts offer appropriate solutions