I am creating sites and importing SWF files made from programs like Swift 3D and whatnot. It really bogs down my animations and SWiSH effects. To the point where it is unplayable.
How can correct this, or is it just a computer issue (lack of memory, etc...)
Here's what I have checked:
All my SWF's are small (example - 2KB, 8KB, etc...)
Any help?
We all dream.
The difference between those who are
great and those who are not, is what
we DO with those dreams.
Are you importing the movies or do you load them using th load movie command?
If you use load movie, your movie will play at the speed of whatever movie is slowest. (if 'parent movie' is slowest it will play at 'parent movie' speed; if the loaded movie is slower, the movie will play at speed of the loaded movie)
If you import them you can consider my earlier post as not read. Are you at a really hig frame speed or do you apply reaally heavy effect to them? (ie exploding)
I am running at 30fps, but in the past this has not effected me, nor does it matter when I change the fps. The SWF still makes it stick.
In fact, I am running simple animations (ie...small light flashes) over the top of a single frame SWF file that I exported from Swift 3D and imported to SWiSH as a SWF file.
No explosions.
We all dream.
The difference between those who are
great and those who are not, is what
we DO with those dreams.
Here's what I do however:
I create the stage in SWiSH. 800x600
I create the image in Swift 3D - 400x200
I export the image as a SWF file (single frame still) which allows me to import to SWiSH as a sprite with a clean transparency.
I then place the sprite against the stage and animate on top (small, white, light flashes)
Up to this point, it works great. When I add another small SWF file using the same creation method, it slows everything down. I'm only up to 2, I can't imagine if I imported 4 more as I had planned.
Does that help you help me?
We all dream.
The difference between those who are
great and those who are not, is what
we DO with those dreams.
maybe i'm completely wrong, but if you import it, and open the sprite, there must be a shape; try to cut that shape, and paste it outside the sprite, in the scene. Then apply effects on it and see if that helps....