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load mp3 WITHOUT streaming not working... argh
Racked my brain over this all day...
I can get this code to work if I stream an mp3 but if I don't then it won't perform any soundObject.onLoad or soundObject.getBytesLoaded or soundObject.getBytesTotal... crazy.
Here is the code:
On first frame of movie clip I have:
audio = new Sound(this);
On a button in the same movie clip I have:
audio.loadSound(_root.section+"/sound/"+_root.audio+".mp3", false);
The button them tells the movie to go to this frame with this code:
audio.onLoad = function () {
audio.start();
};
I have tried putting the audio.start() on a different frame but that makes no difference. I have run test variables in the onLoad fucntion that don't show up so I guess it just is not performing the onLoad fucntion at all.
Totall stumped
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are you certain that the sound is actually loading. The sound should play automatically after it loads, no need for onLoad event to start playback.
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Hi hp3
No, I'm not sure it's loading, I know it loads when I set it to stream (true) but it doesn't like when I set it to false... I test it locally as well so the sound should load instantly... still nothing.
Any ideas
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