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Thread: Problem With Swift 3D

  1. #1
    Senior Member
    Join Date
    Oct 2000
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    252
    Recently got Swift and im experiencing probs already! look @ this URL and see... http://freespace.virgin.net/r.oldman/xrmeaning3d.swf
    Is it Flash player 5? or me?

  2. #2
    Junior Member
    Join Date
    Oct 2000
    Posts
    3
    I thought I was having the same problem, I thought it made ready to go .swf's but you still need flash to put it all together. You need to import it in and remove the very first frame. After that you can export it without any problems. When you import, there is a bit of info on what to do.

    Hope this helps....

  3. #3
    caithness massiv
    Join Date
    May 2000
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    denver
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    preload all 3D content... it runs much smoother

  4. #4
    Senior Member
    Join Date
    Sep 2000
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    353
    i think it needs a preloading seq....and it's a little bit chopy

  5. #5
    Senior Member
    Join Date
    Aug 2000
    Posts
    134

    Ooo !

    Just import in Flash 4 or 5 and remove the first frame , everythink will be OK !


    CHRISman...
    ...and when flash appears...

    CHRISman@CHRISmanWeb.org

  6. #6
    Senior Member
    Join Date
    Oct 2000
    Posts
    252
    Thnx, but when i import, its off centre how do i centre it?

  7. #7
    caithness massiv
    Join Date
    May 2000
    Location
    denver
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    you need to 'edit multiple frames' and use your onion skin to select everything you want to work on...then resize/reposition accordingly

  8. #8
    Junior Member
    Join Date
    Oct 2000
    Posts
    3
    If you make a new symbol > movie clip and then import the .swf all you need to do is drop the movie clip onto your work space from your library. Then you can position it where ever and the rest of the fames follow suit.

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