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Thread: MarioKart style flash engine

  1. #261
    ism BlinkOk's Avatar
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    hi, a couple of people have asked me for my z_mapping version with the trees and characters. unfortunatly a can't find it anymore so if anyone downloaded it and still has a copy could you post a link.
    in case anyone doesn't have a link i've uploaded a game i was workin on (a tank game). now remember that this game is in it's earliest stages and needs an enormous amount of work to complete.
    my server is always chock-a-block so i'll prolly only have it there for a couple of days.
    everyone is welcome to use it (and any of the models in it) as they please.
    http://www.nlc.net.au/~oceana/games/grid.zip
    have fun and thanks
    blink
    Graphics Attract, Motion Engages, Gameplay Addicts
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  2. #262
    Ihoss
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    is this the one u were asaking for?
    Attached Files Attached Files

  3. #263
    ism BlinkOk's Avatar
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    thanks but the one i'm talking about was called z_mapping1.zip (i think) it had trees and a elvis dude in it.
    Graphics Attract, Motion Engages, Gameplay Addicts
    XP Pro | P4 2.8Ghz | 2Gb | 80Gb,40Gb | 128Mb DDR ATI Radeon 9800 Pro

  4. #264
    Innovation = Cool Tyg's Avatar
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    i found it blink

    i searched my drive and found it
    the file is too large for my post limit so i'll
    e-mail it to you
    HDengine
    SwirlJong

  5. #265
    Senior Member
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    oh can you eamil it to me too please Tyg. this new 3d engine is really cool so i badly want to study it. Too bad I did poorly in calc to understand this well, but I'll pull out the books this weekend.


    btw awesome engine guys.

  6. #266
    2KHeroes / Sylvaniah designer luxregina's Avatar
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    Hey !

    I don't know if it's this one, but here it is :

    http://grafikdezign.free.fr/flashkit/z_map_blink.zip

  7. #267
    ism BlinkOk's Avatar
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    thanks lux! i think that's it.

  8. #268
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    the fla file doesnt have elvis dude in it nor trees

  9. #269
    Yes we can tomsamson's Avatar
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    hey there blink,ages no see,hope you´re fine =)
    i know i have the file at home,so if no one posted the right one yet,i can do so =) (i´m still at the office,so you´d have to wait some hours)

  10. #270
    ism BlinkOk's Avatar
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    actually tyg mailed it to me however i need someone to host it. if you can host it that would be grat.
    thanks
    blink

  11. #271
    Yes we can tomsamson's Avatar
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    no probs,i´ll upload it once i get home =)

  12. #272
    ism BlinkOk's Avatar
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    z_mapping with trees and elvis;
    www.stimunation.com/majortom/z_mappingblink.zip
    thanks to tomsamson for salvaging it.
    blink

  13. #273
    jtnw's Avatar
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    Thanks for the file Blink! It gives me something to compare my 3D placement to.


    btw: what ever happened to phreax and his Elvis volleyball game?

  14. #274
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    many thanx @blink and tomsamson!!! my heroes!

  15. #275
    HACHI-ROKU!!!!
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    thanks alot guys..

    thanks guys.. but I am still having the problem with the jumpy map... what are the dimensions of the tracks that I have to use? 1000x1000?
    Life is what you make it!

  16. #276
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    Just a note.

    I have tried to get real bumps with the engine, but its hardly a performance issue.

    try here
    (drag the slider)

    It's coded in AS2 and I must say, I begin to love this new flashscriptinglanguage :o) I think I can reduce the time per frame to 1/10, but its never going to be realtime.

  17. #277
    Ihoss
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    wohow!!! how come u always make such great things? dont u get bored of it?












    i was half expecting to see a german tank or smoehting come over that hill

  18. #278
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    haha, a good question. There are days, I can't see that **** :o)

    But today, I recoded the mode7 engine in AS2 and found a solution to readout the (polygon-)height from a given GroundPoint. What to say...
    I must do it :o)

  19. #279
    Yes we can tomsamson's Avatar
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    didn´t get to read most posts in the last few days (good thing i took some days off from work now =) ),just wanted to say
    nice stuff andré,are you intending to push this further?

  20. #280
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    I think not. It's a performance issue. No way to get this playable.

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