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Thread: MarioKart style flash engine

  1. #301
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    new??

    Has anyone done anything new with this engine?
    Time Consuming Productions Presents

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  2. #302
    Can I Have A Hand Up Please? abehar6's Avatar
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    YAY WERE CELEBRATING PEARCY PEA's game engine's 301th post horray!!
    /T\O (It's a turtle!)
    UU

  3. #303
    jtnw's Avatar
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    This thread is starting to go downhill...

    badsnax, nothing new to my knowledge, but two games have already been made with this tecnique so far. Andre's fast froots and team kazowee's game, which I forget the title of.

    Honestly, there isn't much you can do with this engine that hasn't been done before.

    jtnw

  4. #304
    Filthy Gorgeous DancingOctopus's Avatar
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    Originally posted by jtnw
    This thread is starting to go downhill...
    heh, true. But it wouldn't be the FlashKit Games forum without this thread resurfacing every few weeks.

  5. #305
    Patron Saint of Beatings WilloughbyJackson's Avatar
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    I have thought of many potential uses for this engine beyond the "mario kart" game, but since I have about 40 other ideas, it kind of got put on the back burner...

    I might fool around with it at some point....

    -pXw

  6. #306
    ism BlinkOk's Avatar
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    have a look here;
    http://www.erain.com/community/conte...ld/3DWorld.asp
    a few of the entries used this engine. i really don't know why someone hasn't tried a doom style game yet. mabey you can?
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  7. #307
    jtnw's Avatar
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    Speaking of which, do you know if there's going to be another contest?

    jtnw

  8. #308
    ism BlinkOk's Avatar
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    there is always some sort of contest goin on at erain. 4th july, valentines day etc. they generally do a bigger one every 6 or 8 months. i'd say they might do one to promote their latest release when it comes out in may. keep an eye on their (www.erain.com) website.
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  9. #309
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    Doom style game

    I've been trying to build a Doom style game, but i can't figure out how to place buildings and to make them spin as you walk around them. I know that i should use swift 3d moddels but i cant figure how to go from there.
    Time Consuming Productions Presents

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  10. #310
    Senior Member mbenney's Avatar
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    Re: Doom style game

    Originally posted by badsnax
    I've been trying to build a Doom style game, but i can't figure out how to place buildings and to make them spin as you walk around them. I know that i should use swift 3d moddels but i cant figure how to go from there.
    http://www.erain.com/community/conte.../tutorial.html

  11. #311
    Patron Saint of Beatings WilloughbyJackson's Avatar
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    Originally posted by BlinkOk
    have a look here;
    http://www.erain.com/community/conte...ld/3DWorld.asp
    a few of the entries used this engine. i really don't know why someone hasn't tried a doom style game yet. mabey you can?
    Heh heh... I'm not a FPS fan overall. (Though that IS on my list)

    What I was thinking about was creating a more dynamic map display for RPG and S-RPG games...

    Currently, most people do overhead or ISO. This could allow for some more variety and cool zoom in, zoom out, etc..etc...

    Just a thought...

    -pXw

  12. #312
    ism BlinkOk's Avatar
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    building are much harded to do than rounded objects. think inside, then you only have to draw (drawing API) three walls < 20 lines.
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  13. #313
    Patron Saint of Beatings WilloughbyJackson's Avatar
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    ISO, you only need two - four views... :P

    -pXw

    Play - Live - Work - Enjoy

  14. #314
    HACHI-ROKU!!!!
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    well.. here's my problem with this engine, if anyone is still interested in this thread. Here's my game
    http://users.adelphia.net/~wildlyyang/demo.html

    See where the car is at, what is the scripting to place it there? I don't know it... I tried looking for it in the pivot3 thing that Blink had.. but couldn't find it. I just simply created a layer and popped the car there...
    Life is what you make it!

  15. #315
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    The car you have there looks fine you don't nesasarally have to have a script to place the car in the game. I would recoment making the car turn a little less because it looks unnatural at the moment.

    Well anyway i was wondering if anybody could help me with colision with a tree or whatnot and have you stop instead of going through it.
    Time Consuming Productions Presents

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  16. #316
    flash mangler drunkenmaster2000's Avatar
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    Absolutely mindblowing.

    I didn't think this would have been possible.

    Good luck with the rest of the game. (although judging bby what I've seen so far, you don't need luck)

    edit: can you tell I only read the first 10 posts? :ninja:
    Last edited by drunkenmaster2000; 05-19-2004 at 10:07 AM.

  17. #317
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    Okay,
    i have a problem,
    i want to make a racing game,
    but none of the open source versions with drivers work any more,
    alone i got so far:
    http://home.arcor.de/discoman/mariokart/z_mapping2.html
    but i'd like to know how to add in enemys or
    objects like trees or montains.
    Can someone please explain me,
    or give me a link to an open source version?
    that would be really cool

    thanks
    Bofred

    (PS: i used percy peas engine in my above demo)

  18. #318
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    hay,
    i know that this is a double post,
    but does noone still remember how this engine works?
    please i really want to do that game =(

  19. #319
    ism BlinkOk's Avatar
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  20. #320
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    Wrong post...sorry...look at next one.
    Last edited by Hobbez; 11-09-2004 at 12:31 AM.

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