-
04-21-2004, 10:09 PM
#301
new??
Has anyone done anything new with this engine?
Time Consuming Productions Presents
www.maxbag.net
(in the works)
-
04-21-2004, 11:30 PM
#302
Can I Have A Hand Up Please?
YAY WERE CELEBRATING PEARCY PEA's game engine's 301th post horray!!
-
04-21-2004, 11:39 PM
#303
This thread is starting to go downhill...
badsnax, nothing new to my knowledge, but two games have already been made with this tecnique so far. Andre's fast froots and team kazowee's game, which I forget the title of.
Honestly, there isn't much you can do with this engine that hasn't been done before.
jtnw
-
04-21-2004, 11:56 PM
#304
Filthy Gorgeous
Originally posted by jtnw
This thread is starting to go downhill...
heh, true. But it wouldn't be the FlashKit Games forum without this thread resurfacing every few weeks.
-
04-22-2004, 12:10 AM
#305
Patron Saint of Beatings
I have thought of many potential uses for this engine beyond the "mario kart" game, but since I have about 40 other ideas, it kind of got put on the back burner...
I might fool around with it at some point....
-pXw
-
04-22-2004, 12:55 AM
#306
ism
have a look here;
http://www.erain.com/community/conte...ld/3DWorld.asp
a few of the entries used this engine. i really don't know why someone hasn't tried a doom style game yet. mabey you can?
Graphics Attract, Motion Engages, Gameplay Addicts
XP Pro | P4 2.8Ghz | 2Gb | 80Gb,40Gb | 128Mb DDR ATI Radeon 9800 Pro
-
04-22-2004, 01:11 AM
#307
Speaking of which, do you know if there's going to be another contest?
jtnw
-
04-22-2004, 01:27 AM
#308
ism
there is always some sort of contest goin on at erain. 4th july, valentines day etc. they generally do a bigger one every 6 or 8 months. i'd say they might do one to promote their latest release when it comes out in may. keep an eye on their (www.erain.com) website.
Graphics Attract, Motion Engages, Gameplay Addicts
XP Pro | P4 2.8Ghz | 2Gb | 80Gb,40Gb | 128Mb DDR ATI Radeon 9800 Pro
-
04-22-2004, 10:03 AM
#309
Doom style game
I've been trying to build a Doom style game, but i can't figure out how to place buildings and to make them spin as you walk around them. I know that i should use swift 3d moddels but i cant figure how to go from there.
Time Consuming Productions Presents
www.maxbag.net
(in the works)
-
04-22-2004, 10:22 AM
#310
Senior Member
Re: Doom style game
Originally posted by badsnax
I've been trying to build a Doom style game, but i can't figure out how to place buildings and to make them spin as you walk around them. I know that i should use swift 3d moddels but i cant figure how to go from there.
http://www.erain.com/community/conte.../tutorial.html
-
04-22-2004, 10:24 AM
#311
Patron Saint of Beatings
Heh heh... I'm not a FPS fan overall. (Though that IS on my list)
What I was thinking about was creating a more dynamic map display for RPG and S-RPG games...
Currently, most people do overhead or ISO. This could allow for some more variety and cool zoom in, zoom out, etc..etc...
Just a thought...
-pXw
-
04-22-2004, 10:24 AM
#312
ism
building are much harded to do than rounded objects. think inside, then you only have to draw (drawing API) three walls < 20 lines.
Graphics Attract, Motion Engages, Gameplay Addicts
XP Pro | P4 2.8Ghz | 2Gb | 80Gb,40Gb | 128Mb DDR ATI Radeon 9800 Pro
-
04-22-2004, 11:18 AM
#313
Patron Saint of Beatings
ISO, you only need two - four views... :P
-pXw
Play - Live - Work - Enjoy
-
05-19-2004, 04:32 AM
#314
well.. here's my problem with this engine, if anyone is still interested in this thread. Here's my game
http://users.adelphia.net/~wildlyyang/demo.html
See where the car is at, what is the scripting to place it there? I don't know it... I tried looking for it in the pivot3 thing that Blink had.. but couldn't find it. I just simply created a layer and popped the car there...
Life is what you make it!
-
05-19-2004, 09:54 AM
#315
The car you have there looks fine you don't nesasarally have to have a script to place the car in the game. I would recoment making the car turn a little less because it looks unnatural at the moment.
Well anyway i was wondering if anybody could help me with colision with a tree or whatnot and have you stop instead of going through it.
Time Consuming Productions Presents
www.maxbag.net
(in the works)
-
05-19-2004, 10:05 AM
#316
flash mangler
Absolutely mindblowing.
I didn't think this would have been possible.
Good luck with the rest of the game. (although judging bby what I've seen so far, you don't need luck)
edit: can you tell I only read the first 10 posts? :ninja:
Last edited by drunkenmaster2000; 05-19-2004 at 10:07 AM.
-
08-24-2004, 08:38 AM
#317
Okay,
i have a problem,
i want to make a racing game,
but none of the open source versions with drivers work any more,
alone i got so far:
http://home.arcor.de/discoman/mariokart/z_mapping2.html
but i'd like to know how to add in enemys or
objects like trees or montains.
Can someone please explain me,
or give me a link to an open source version?
that would be really cool
thanks
Bofred
(PS: i used percy peas engine in my above demo)
-
08-27-2004, 09:08 PM
#318
hay,
i know that this is a double post,
but does noone still remember how this engine works?
please i really want to do that game =(
-
08-27-2004, 09:12 PM
#319
ism
Graphics Attract, Motion Engages, Gameplay Addicts
XP Pro | P4 2.8Ghz | 2Gb | 80Gb,40Gb | 128Mb DDR ATI Radeon 9800 Pro
-
11-08-2004, 05:52 AM
#320
Wrong post...sorry...look at next one.
Last edited by Hobbez; 11-09-2004 at 12:31 AM.
Posting Permissions
- You may not post new threads
- You may not post replies
- You may not post attachments
- You may not edit your posts
-
Forum Rules
|
Click Here to Expand Forum to Full Width
|