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Help converting .max to .3DS file
Hey guys: im using Swift 3D 3.0 to add some 3D objects to a Flash animation. The thing is that i found this meshes but are on a .max format, when Swift only handle .3DS files.
So, i was hoping is anybody can help me converting the files to a .3DS format. The zip file (764 Kb) contains 2 turntables, and i only need the meshes. Thats why i didnt included the bitmaps.
ZIP file here
TY in advance for ur help.
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Hi Rubinho,
I just did a straight conversion... had a bunch of missing stuff in those files, etc. but hope it works.
Go to www.dotestudios.com/downloads to find your converted files in .3ds format.
- Brian
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Thank You!
Hey Dotestudios:
Thank you very much for the conversion. And you are right, Swift is still looking for some materials on the second file. But, the first one is exactly what i wanted and good enough for my Flash animation.
Thank you again, dude.
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No worries, enjoy! Glad it worked for ya.
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