dcsimg
A Flash Developer Resource Site

Results 1 to 4 of 4

Thread: Help converting .max to .3DS file

  1. #1
    Junior Member
    Join Date
    Feb 2003
    Location
    Code City
    Posts
    6

    Help converting .max to .3DS file

    Hey guys: im using Swift 3D 3.0 to add some 3D objects to a Flash animation. The thing is that i found this meshes but are on a .max format, when Swift only handle .3DS files.

    So, i was hoping is anybody can help me converting the files to a .3DS format. The zip file (764 Kb) contains 2 turntables, and i only need the meshes. Thats why i didnt included the bitmaps.

    ZIP file here

    TY in advance for ur help.

  2. #2
    Junior Member
    Join Date
    Feb 2003
    Location
    Silicon Valley
    Posts
    8
    Hi Rubinho,
    I just did a straight conversion... had a bunch of missing stuff in those files, etc. but hope it works.

    Go to www.dotestudios.com/downloads to find your converted files in .3ds format.

    - Brian

  3. #3
    Junior Member
    Join Date
    Feb 2003
    Location
    Code City
    Posts
    6

    Thank You!

    Hey Dotestudios:

    Thank you very much for the conversion. And you are right, Swift is still looking for some materials on the second file. But, the first one is exactly what i wanted and good enough for my Flash animation.

    Thank you again, dude.

  4. #4
    Junior Member
    Join Date
    Feb 2003
    Location
    Silicon Valley
    Posts
    8
    No worries, enjoy! Glad it worked for ya.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  




Click Here to Expand Forum to Full Width

HTML5 Development Center