A Flash Developer Resource Site

Results 1 to 20 of 20

Thread: 3D car race demo

  1. #1
    Senior Member
    Join Date
    Sep 2001
    Location
    bleh
    Posts
    276

    3D car race demo

    howdy y'all
    i have just finished a 3D car race demo based on
    Senocular's 3D car race tutorial over at kirupu.com

    Any comments.. It is by no means anything near properly
    finished..
    hopefuly one day i might be able to get it to turn corners. LOL
    anything i might do to enhance it ?
    where do i go from here ?
    thanks in advance..
    oooppss the url..
    steve3d Car Race Demo link

  2. #2
    Junior Senior
    Join Date
    Nov 2000
    Location
    sydney
    Posts
    565
    it's a good start. You might want to lower the point of view, your eye level, (aka horizon or vanishing point) should be the same as the eye level of the other cars. With the cars going underneath the view, it looks like you're driving a bus.

  3. #3
    Senior Member MiSSenLinX's Avatar
    Join Date
    Jan 2003
    Location
    Perth, Australia
    Posts
    260
    NIce nice, always nice to see Action Scripters from Australia.

  4. #4
    Senior Member
    Join Date
    Sep 2001
    Location
    bleh
    Posts
    276
    slight:
    it took me a while to get my head around what you said..
    (must be me and 3D visualisation problems.)
    but i now get it.. lower the y value for the origin...
    yup,
    i will try it.. thanks...
    but then again maybe a bus would be good, or a crane like
    terminator 3....(how cool was that ?)
    `
    missenlinx:
    owyergoinmate

    steve

  5. #5
    ism BlinkOk's Avatar
    Join Date
    Aug 2001
    Location
    , location, location
    Posts
    5,002
    cool work!
    this is an animation of a car viewed by a panning camera from right to left.
    http://www.nlc.net.au/~oceana/swift/misc/car.swf
    mabey you could calcualte the position of the cars on the road relative to the player and then goto that frame. i think this might give the viewer another reason to suspend dis-belief.
    Graphics Attract, Motion Engages, Gameplay Addicts
    XP Pro | P4 2.8Ghz | 2Gb | 80Gb,40Gb | 128Mb DDR ATI Radeon 9800 Pro

  6. #6
    Senior Member
    Join Date
    Sep 2001
    Location
    bleh
    Posts
    276
    blink:
    mabey you could calcualte the position of the cars on the road relative to the player and then goto that frame. i think this might give the viewer another reason to suspend dis-belief.
    You mean you dont believe it !! LMAO
    ok. blink.. Yeah i get what you mean... if it is on the left of
    the road ,have it go to left-side frames..
    and vicey versy.. hmm.. more mathe-bloody-matics....
    I could calculate the number of frames i have in my side-ish view
    and divide by how many z's i am up to..yip
    i will give it a go..
    thanks..

    slight:
    i changed the horizon line... is that what you mean..?

    thanks to all
    lots of fat to chew on..
    steve

  7. #7
    ism BlinkOk's Avatar
    Join Date
    Aug 2001
    Location
    , location, location
    Posts
    5,002
    you have to consider the position of the player as well. if the player is in the ceter of the road then cars on the left or right will appear the same only flipped accross the horizontal.
    if the player is on the left then cars on the left will appear head on and cars on the right will appear kinna side on.
    if you do this and the animation tends to "click" when the player moves then just post a message here and i will post an animation will a smaller movement granule.
    ps: i suspended my belief in anything long ago!
    Graphics Attract, Motion Engages, Gameplay Addicts
    XP Pro | P4 2.8Ghz | 2Gb | 80Gb,40Gb | 128Mb DDR ATI Radeon 9800 Pro

  8. #8
    Senior Member
    Join Date
    Sep 2001
    Location
    bleh
    Posts
    276
    blink:
    oh yeah of course.. why cant i use my brain anymore ?
    i am driving on the right side ..
    then i only need the right side and straight ahead views of the car..
    yip i got it.. I am a bit slow..doh!
    i even look like homer simpson..
    thanks mate
    steve

  9. #9
    Junior Senior
    Join Date
    Nov 2000
    Location
    sydney
    Posts
    565
    eh, thats not quite what i meant.. this page *might* help:

    http://www.saveloomis.org/fun/99.htm

    in terms of your game, it's probably better explained like this:
    the point that the cars scale around should be in the center of the car from left to right, but at the eye level of the driver from top to bottom. then, when you scale the cars up as they get closer, dont move their Y coordinates at all, just scale them up using the eye level as the scale center, and it will look natural. of course, this will mean you cant drive through them, or they'll fill the whole screen. you need to find the scale that looks right for a collision, and either remove them at that scale or do the collision.
    i'll make a quick demo to show what i mean...

  10. #10
    Junior Senior
    Join Date
    Nov 2000
    Location
    sydney
    Posts
    565
    here it is the demo:
    http:www.evilbastard.org/slight/eyelevel.swf
    and the .fla:
    http:www.evilbastard.org/slight/eyelevel.zip

    heh, everyone in this thread is aussie!

  11. #11
    Senior Member
    Join Date
    Sep 2001
    Location
    bleh
    Posts
    276
    thanks for that slight
    i will have a look at your fla ..
    i still cant visualise it..
    I can sorta get the theory but it is not clicking
    when i have a look at the maths it will help i am sure...
    once again.. thank you very much..
    go the knights!
    steve

  12. #12
    Senior Member
    Join Date
    Sep 2001
    Location
    bleh
    Posts
    276
    slight:
    i got what you mean.. i made the eyepoint up about 200 pixels
    and hopefully is right ...

    blink:
    I got what you mean and i have 3 frames and if the x pos is less
    than blah then i show the right side of car..
    if xpos > blah + 100 then i show left side of car..
    all else show back of car...
    `
    i got a sexy 3D car model and used gmax to do a coupla screen captures
    for the car views..
    `
    anyway, thanks to all especially slight and blink , ok ?
    here is the link again:
    http://www.video-animation.com/games/games_007.htm
    byeeee
    steve

  13. #13
    ism BlinkOk's Avatar
    Join Date
    Aug 2001
    Location
    , location, location
    Posts
    5,002
    nice work ferdy, lookin good! sorry 'bout the knights.
    Graphics Attract, Motion Engages, Gameplay Addicts
    XP Pro | P4 2.8Ghz | 2Gb | 80Gb,40Gb | 128Mb DDR ATI Radeon 9800 Pro

  14. #14
    Senior Member
    Join Date
    Sep 2001
    Location
    bleh
    Posts
    276
    i think i will spam my own thread:-)
    yeah i was disappointed with my team's performance..
    but i am now on the warriors' bandwagon..
    they are my pick to win..
    they were awesome..
    go the kiwis !!
    steve

  15. #15
    ism BlinkOk's Avatar
    Join Date
    Aug 2001
    Location
    , location, location
    Posts
    5,002
    i always liked the penny panthers. now go wash you're mouth out!
    Graphics Attract, Motion Engages, Gameplay Addicts
    XP Pro | P4 2.8Ghz | 2Gb | 80Gb,40Gb | 128Mb DDR ATI Radeon 9800 Pro

  16. #16
    Senior Member
    Join Date
    Sep 2001
    Location
    bleh
    Posts
    276
    whoops sorry about the panthers
    forgot about them..
    i like them too..
    how about a grand final
    panthers v warriors

  17. #17
    When in doubt ask Eager Beaver's Avatar
    Join Date
    Feb 2007
    Location
    Planet Earth
    Posts
    911
    How to prgram this 3D car race game when drving on a curved road!
    <signature removed by admin>

  18. #18
    ********* mentuat's Avatar
    Join Date
    Mar 2002
    Location
    out of office
    Posts
    717
    I'd be mighty impressed if he responded to this 9 year old thread!

  19. #19
    ism BlinkOk's Avatar
    Join Date
    Aug 2001
    Location
    , location, location
    Posts
    5,002
    Graphics Attract, Motion Engages, Gameplay Addicts
    XP Pro | P4 2.8Ghz | 2Gb | 80Gb,40Gb | 128Mb DDR ATI Radeon 9800 Pro

  20. #20
    When in doubt ask Eager Beaver's Avatar
    Join Date
    Feb 2007
    Location
    Planet Earth
    Posts
    911
    I was searching for 3D car race tutorials.
    Thanking you for the links.
    <signature removed by admin>

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  




Click Here to Expand Forum to Full Width

HTML5 Development Center