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external swf, sound not playing
hello flash-masters,
i'm almost positive this question has been asked before, but my search turned up nothing that would help me.
okay, i have a main flash file called "intro".
then i load a navigation into this intro file called "nav.swf". this is done by first placing a black square where the nav is supposed to be loaded, and then replacing it by using
_root.nav.loadMovie("nav.swf");
(obviously, the instance name of the black square is "nav")
within this nav.swf file i have a bunch of buttons, and i want a sound to be played when the mouse moves over a button, using
on (rollOver) {
s_multimedia. start (0,1);
}
i did all the newsound/attachsound things required, and it works fine when i open nav.swf directly.
but when i play the intro.swf, no sound is heard.
now i guess it's probably caused by an incorrect path to the sound, so i tried
on (rollOver) {
_root.nav.s_sound.start (0,1);
}
which didn't work out either.
then i tried
on (rollOver) {
_root.nav.placeholder.s_sound.start (0,1);
}
since the black square is called "placeholder", and on the stage i gave it the instance name "nav".
but this didn't work either.
HELP.
there must be a way to do this.
i'd like to leave the mp3 sounds in the external swf files, since i want to continue this way by "outsourcing" the content into seperate swf files (so i can have a pretty preloader, a slim intro file and generally a better overview of things)
thanks in advance,
rgds daniel
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okay, i found the bug, i forgot THIS
it was indeed the
s_sound = new Sound ();
s_sound.attachSound("sound");
part that was wrong.
i need to tell it WHERE the new sound is going to be loaded, and since it's inside the nav.swf i need to do this:
s_sound = new Sound (this );
s_sound.attachSound("sound");
works like a charm.
i thought i'd post the solutionin case any other noob is having headaches because of this.
THANKS FOR NOTHING, YOU GURUS.
j/k
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