Welcome - A brief introduction to AD&A
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Thread: Welcome - A brief introduction to AD&A

  1. #1
    Civilian
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    Welcome

    Welcome to the new Application Design and Architecture forum.

    And that's all I have to say about that

  2. #2
    Retired Mod aversion's Avatar
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    heh, thanks for that, I'm sure we all appreciate your lack of verbosity. The mods of the forum welcome you and we'll have a sticky with some guidelines, useful links etc up soon!

  3. #3
    Senior Member SJT's Avatar
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    Thanks John!

    Now for those of you who want to know what this forum is actually about...

    Basically we felt a key part of the development process was lacking a place in the FlashKit forums, so here it is!

    All too often the concepts for designing a good application, whether it be in Flash or not, are afterthoughts or not considered at all.
    Often people just don't know that there's cleaner, more flexible way of working that someone else has already worked out the details for.

    The aim of this forum is to help us all find out and get to grips with the various methods that are around for making the development process smoother, and ultimately more solid.

    So far, this has all been a bit 'conceptual', so what are we really talking about?
    Some examples of suitable topics for this forum might be:
    • Object Orientated Programming theory
    • Usability; designing applications with their use in mind
    • User testing methods


    Obviously, these are just examples of things we aim to push this forum toward, feel free to discuss anything and everything you think fits in well!

    Look forward to seeing you around.
    Sam



  4. #4
    Señor member
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    and hello from me too :wavey:
    Company, Meet Creative
    sign up, help spread the word and win a shuffle.
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    welcomebrand

  5. #5
    Tech Designs CEO CNL83's Avatar
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    WONDERFUL!
    UPS' official RIPP-OFF
    See full complaint here > www.actionfx.net/complaint.htm

  6. #6
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    Sweeet

  7. #7
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    Finallllly.

    I have been looking forward to this forum for quite some time.

  8. #8
    Senior Member nubz's Avatar
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    great idea.

    I have been doing the design and architecture of total applications for a couple of years now and boy have I done some learning on the way! I have now taken to scouting around for how others do it to try and avoid re-inventing the wheel.

    Architecture is just about the single most important aspect of application design - get it wrong and watch that deadline zoom up to you with horns and lights flashing!!!

    Maybe we could kick off with a discussion on the planning process?

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  9. #9
    Senior Member SJT's Avatar
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    Thread is there...get posting!
    Sam



  10. #10
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    this aint a bad forum already

  11. #11
    Senior Member Jaffasoft's Avatar
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    Great introduction.

  12. #12
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    Lightbulb Design process

    Good idea,

    what about if we talk about the design process.
    i think it a good start bcouse i thing its the most important factore.

    here is a link

    http://www.itsallmyownwork.com/html/process.html

    maybe if we look at each othere work and ideas "Visual ideas"


  13. #13
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    Thats Great!!

    I think that is a great idea for this forum... I look forward to sharing ideas and thoery with everyone here.

  14. #14
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    well, as an animtaor, i'm used to thinking of my process in terms of trying to plan things out ahead of time to save myself pain in the long run. so i see two adjacent issues of "useability": that of the "end user" and that of... myself the "designer". i actually find the latter to be much more complex to plan for when engaged in larger scale, complex Flash projects. everyone's read (hopefully) at least a few things about "useability" as it pertains to the end user. ya know:
    you make the navigation traceable, learnable, coherent, yada yada. you avoid mystery meat (in most cases).
    but what about useability for the designer him(her)self? whew! that's where i hope over time i may learn some new things from all of you seasoned Flash gurus here at the KIT. it's a given that raw experience with the process of complex Flash design is the cornerstone of understanding usebility. but i'm really interested in learning new things about managing my Flash assets, in terms of setting up a successful approach that will allow me to most easily come back later and dynamicly update my assets. the intricacies of organizing multiple FLAs that get loaded into _levels. MCs that house alternate, non linear animation sequences.stuff like that. that's why when i look for books on Flash, i like the ones written by authors who share their particular process. most of the how to books just have the "push this button" approach, which doesn't really reveal anything deep about process... whatever ideas or input you have, i'd be all ears.
    <fp>

  15. #15
    Digital Pimp
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    Can we also discuss use cases and requirements? Now that Flash is heavier with the programming aspect, it might make for good discussion.

    When I work with a team of people, each team with small tasks for the overall project, it is the use cases and requirements that ensure we all meet at the right places throughout the design process.

    They also help DEARLY in providing the user with what they want.
    --==[ Myndal
    --==[ www.myndal.com

  16. #16
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    helo how r u everyone.........
    im maby frm usa
    new one on this forum.

  17. #17
    Junior Member
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    helo how r u everyone.........
    im maby frm usa
    new one on this forum.

  18. #18
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    no doubt. can you guys believe i am using flashkit since 1998. And believe me i got alot from flashkit. and thanks to the admin to creating shuch board and forum

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