A Flash Developer Resource Site

Page 1 of 7 12345 ... LastLast
Results 1 to 20 of 128

Thread: Mad-Sci Platformer ( work in progress)

  1. #1
    Senior Member Mad-Sci's Avatar
    Join Date
    Mar 2000
    Posts
    2,756

    Mad-Sci Platformer ( work in progress)

    Ok guys I thought it will be nice to have a new post so we can list the recent up-dates. I still think we should change the name of the game tho any ways here is what we have so far:

    1. We had to deside on rules this will give us the idea about the ammount of movie clips and collision detections.

    1)it will be 2D non-scroll platformer.
    2)the hero can: run left, right, up (ladder) down(ladder), can dig holles in the ground (space)
    3)the baddies will follow the same rule but cannot dig holes.
    4) baddie can drop in the hole and get stuck there. In this case you can run over its head.
    5) total 5 baddies.
    6) collectibles: you will have main collectible like gold. You have to pickup all of the main collectibles to get to the new level.
    7) bonus items: 1+ life, bonus score points.
    8) the game will have 5 major worlds, each world will have 5 levels.

    http://www.nlc.net.au/~oceana/swift/misc/title.html
    http://www.nlc.net.au/~oceana/swift/misc/graveyard.html
    http://www.nlc.net.au/~oceana/swift/misc/graveyard.zip
    http://www.nlc.net.au/~oceana/swift...les/tiles1.html
    http://www.nlc.net.au/~oceana/swift...iles/tiles1.zip

    So far its me and Blink working on it however any one who wants to join is more thaqn wellcome.
    Over the weekend I will post the level designer. Blink you can fish the rest of the backdrops. Quesiton are we going to use same tiles for all the levels or each level will have different tiles ?

    ms

  2. #2
    Patron Saint of Beatings WilloughbyJackson's Avatar
    Join Date
    Nov 2000
    Location
    Ro-cha-cha-cha, New York
    Posts
    1,988


    The graphics blend together really nicely.

    Original Loadrunner had only one tile. Color changing is always nice.

    What will the baddies look like?

    -pXw

  3. #3
    SaphuA SaphuA's Avatar
    Join Date
    Oct 2002
    Location
    The Netherlands
    Posts
    2,182

    Re: Mad-Sci Platformer ( work in progress)

    These links don't work... it takes the dots in the link itself..

    Like the other GFX though, and the idea is great! I finaly remember what game this is, and I used to play it a lot

  4. #4
    Patron Saint of Beatings WilloughbyJackson's Avatar
    Join Date
    Nov 2000
    Location
    Ro-cha-cha-cha, New York
    Posts
    1,988

    Re: Re: Mad-Sci Platformer ( work in progress)

    Originally posted by SaphuA
    These links don't work... it takes the dots in the link itself..

    Like the other GFX though, and the idea is great! I finaly remember what game this is, and I used to play it a lot
    http://www.nlc.net.au/~oceana/swift/ misc / tiles /tiles1.html
    (No spaces if you're going to type the link above, but if you click it, it will work)

    -pXw

  5. #5
    Belgian member znoskieman's Avatar
    Join Date
    Jul 2003
    Location
    Belgium
    Posts
    280
    Hey those gfx look really great! Can't wait till the game is out

    greetz znoskieman
    http://www.leukestart.be

  6. #6
    SaphuA SaphuA's Avatar
    Join Date
    Oct 2002
    Location
    The Netherlands
    Posts
    2,182

    Re: Re: Re: Mad-Sci Platformer ( work in progress)

    Originally posted by WilloughbyJackson
    http://www.nlc.net.au/~oceana/swift/ misc / tiles /tiles1.html
    (No spaces if you're going to type the link above, but if you click it, it will work)

    -pXw
    Nope I clicked it but I got this link in the URL-type-thingy... weird
    http://www.nlc.net.au/~oceana/swift...les/tiles1.html

  7. #7
    ism BlinkOk's Avatar
    Join Date
    Aug 2001
    Location
    , location, location
    Posts
    5,002
    here's the map editor splash screen. sorry for the delay.
    -------------------
    in answer to your question;
    i think there will be at least three tile sets.
    -------------------
    my questions/suggs;
    1. are 24x24 tiles ok?
    2. when mad-sci digs a hole, does he drop down as he clears each tile or does he dig from the side and stay on top?
    3. do the characters need to be only 24 pix wide or can they be larger?
    -------------------
    links;
    Splash screen (Map editor)
    Tiles
    Splash screen (game)
    Graveyard background
    -------------------
    Source;
    Tiles
    Splash screen (Map editor)
    Graveyard background
    -------------------
    Right now i'm workin on mad-sci anims so it would be good if you could get back to me on the questions/suggs
    -------------------
    as mad said the more the merrier in fact it looks like a fair bit of work for tjust two at the moment.
    -------------------
    thanks
    blink
    Last edited by BlinkOk; 11-01-2003 at 04:01 AM.
    Graphics Attract, Motion Engages, Gameplay Addicts
    XP Pro | P4 2.8Ghz | 2Gb | 80Gb,40Gb | 128Mb DDR ATI Radeon 9800 Pro

  8. #8
    Senior Member Mad-Sci's Avatar
    Join Date
    Mar 2000
    Posts
    2,756
    Ok check this out:
    http://mad-sci.lazoom.com/ms/map.swf

    Blink surprised me with one tile set with 40 tiles and this is only for world 1, and we will have 5 worlds .
    Still you cannot render or clear the field.
    Blink any more backdrops and tiles

    ms

    UPDATE: now you can clear the field. After this you have to sellect tile set first to get new grid.

    ms
    Last edited by Mad-Sci; 11-01-2003 at 07:49 PM.

  9. #9
    leight.com.au leight's Avatar
    Join Date
    Sep 2002
    Location
    australia
    Posts
    1,437
    hey guys,
    this is looking really kool!!! gona be a mad platformer probably be up there with codename: gordon!!!

    lookn forward to seeing the progress come along

    that tile blow up thing is awesome!!!

  10. #10
    Hype over content... Squize's Avatar
    Join Date
    Apr 2001
    Location
    Lost forever in a happy crowd...
    Posts
    5,926
    Blink I always think of you as a sexy coder, and I forget how good you really are at 3D graphix. They look stunning.

    Squize.

  11. #11
    Senior Member Mad-Sci's Avatar
    Join Date
    Mar 2000
    Posts
    2,756
    BTW: I said that I will be giving some explanation on the fly .

    So Blink send me one movie clip 24:24 with 40 frames each frame had one tile. He also mention that he will be doing 5 more sets like this one. So what I did was:

    when you click on a tile set ( in this case "stone"):
    Duplicate the tile stone so it forms a grid ( look to the right and also frame 1 is just an empty sqr) and they all are with _alpha=12 bellow them is the backdrop.
    duplicate the same tile with a different name but this time use the depth variable as a frame pointer, thus you disperse the tiles so the user can sellect different ones. Now here is the trick: when you clink on a tile on the left side it simply sends its currentframe to the main time line, then when you click on a tile on a grid it just hops to the same _currentframe, if you click on the blank tile ( frame 1) it will paste a blank tile with _alpha=12 to the right. All of the above is actually in one function. When Blink sends me a new tile set I will use the same function with the same names and depths to build the grid and the tile sets. When I deside to render the stage as array I will use the very furst element to point to the correct tileset some lousy link list heh .

    ms
    Last edited by Mad-Sci; 11-02-2003 at 12:27 AM.

  12. #12
    ism BlinkOk's Avatar
    Join Date
    Aug 2001
    Location
    , location, location
    Posts
    5,002
    that's looking cool mad! i'm workin on characters at the moment. could you answer these couple of questions.
    2. when mad-sci digs a hole, does he drop down as he clears each tile or does he dig from the side and stay on top?
    3. do the characters need to be only 24 pix wide or can they be larger?
    i'll do the crypt tileset/backdrop next. i kinna got it planned in my head.
    Graphics Attract, Motion Engages, Gameplay Addicts
    XP Pro | P4 2.8Ghz | 2Gb | 80Gb,40Gb | 128Mb DDR ATI Radeon 9800 Pro

  13. #13
    Heli Attack! iopred's Avatar
    Join Date
    Jun 2003
    Location
    Sydney, Australia
    Posts
    923
    mad>> That way of making a grid of all the tiles, changing all their values, and having their onRelease change a main valuable is pretty much the only way to do an editor in my opinion, its the fastest, and the way I create my editors.

    However, I always like to have the first tile in the tileset as a blank tile for this exact reason. You dont have to make any coding changes for tile0, but to make it able to be clicked on, you make it a clear block.

    Also, its great to have your 'dropping' tiles, set up so that you use onMouseDown and onMouseUp to know if the user is holding the mouse down, and then changing the tile's frame when the mouse is down, allowing you to 'paint' tiles on, instead of clicking on every tile.
    Christopher Rhodes
    squarecircleco.

  14. #14
    Senior Member Mad-Sci's Avatar
    Join Date
    Mar 2000
    Posts
    2,756
    2. when mad-sci digs a hole, does he drop down as he clears each tile or does he dig from the side and stay on top?
    he digs from the side and stays on top.

    3. do the characters need to be only 24 pix wide or can they be larger?
    make it larger. I will play with it latter

    Iopred: mouse down is cool I will think about it..

    ms

  15. #15
    ism BlinkOk's Avatar
    Join Date
    Aug 2001
    Location
    , location, location
    Posts
    5,002
    tiles and background for the crypt. can't say i'm happy with either.
    http://www.nlc.net.au/~oceana/swift/...es/tiles3.html
    http://www.nlc.net.au/~oceana/swift/...les/tiles3.zip
    i just realised i gotta do the dig/hole tiles. i'll update the link later.i scaled doen the objects at the bottom coz i think the need to be in scale with the characters who will be small. i'll prolly do the same thing to the graveyard. the is no animation in the background but i'm workin on making those pictures catch fire.
    blink
    Last edited by BlinkOk; 11-03-2003 at 06:56 AM.
    Graphics Attract, Motion Engages, Gameplay Addicts
    XP Pro | P4 2.8Ghz | 2Gb | 80Gb,40Gb | 128Mb DDR ATI Radeon 9800 Pro

  16. #16
    Senior Member Mad-Sci's Avatar
    Join Date
    Mar 2000
    Posts
    2,756
    Blink may be some candles in the background ..anyway I just put your last tiles in the editor..will post the swf later tonight. Im strugling with strange bug:

    duplicateMovieClip(tile,"t"+dept,100+depth);
    _root["t"+depth]._x=50;
    _root["t"+depth]._y=50;

    however I noticed that the new movie position depends from the position of the parent movieclip in this case tile;the new _x and _y are relavent to the parent _x and _y not to the stage coords. Have you had such expirience ?

    ms

  17. #17
    ism BlinkOk's Avatar
    Join Date
    Aug 2001
    Location
    , location, location
    Posts
    5,002
    i haven't seen it before but if you post a sample i can have a look. i agree with the background. i'll spend some more time on it today.
    Last edited by BlinkOk; 11-03-2003 at 05:21 PM.
    Graphics Attract, Motion Engages, Gameplay Addicts
    XP Pro | P4 2.8Ghz | 2Gb | 80Gb,40Gb | 128Mb DDR ATI Radeon 9800 Pro

  18. #18
    \/\/EB/\/\ASTER lukesquall's Avatar
    Join Date
    May 2003
    Location
    Solitude
    Posts
    683
    Woah ... that scientist look so like one of my technology teachers .....

  19. #19
    ism BlinkOk's Avatar
    Join Date
    Aug 2001
    Location
    , location, location
    Posts
    5,002
    i feel sorry for your technology teacher!
    Graphics Attract, Motion Engages, Gameplay Addicts
    XP Pro | P4 2.8Ghz | 2Gb | 80Gb,40Gb | 128Mb DDR ATI Radeon 9800 Pro

  20. #20
    Senior Member Mad-Sci's Avatar
    Join Date
    Mar 2000
    Posts
    2,756
    ha ha ha ha...

    new alpha-1 is out:

    http://mad-sci.lazoom.com/ms/map.swf

    ms

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  




Click Here to Expand Forum to Full Width

HTML5 Development Center