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loadmovie troubles
Just like many others I am struggling with loadmovie. I am loading an swf into level1 like so: -
on (release) {
loadMovie ("gallery1.swf", 1)
}
How do I now control the loaded swf e.g. if I wanted to click a button on level0 and make gallery.swf goto the next frame, i'm currently using: -
on (release) {
_level1.nextFrame
}
but that doesn't work. What am I doing wrong? Cheers
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If loading on a level, you should really use loadMovieNum...
code:
on (release) {
loadMovieNum("gallery1.swf", 1)
}
As for moving it, your script should work, but only when the movie is fully loaded...
code:
on (release) {
_level1.nextFrame();
}
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Thanks, was missing the ()
I'm now loading another swf into an empty movieclip on level0. I'm struggling with positioning it correctly.
If I load an swf into a mc and the first frame of the swf has the code:
this._x=0;
this._y=0;
would that put my swf to the top left of my empty movieclip or put the movieclip to the top left of the stage? If the latter how is the positioning of the swf within the mc determined?
thanks
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If using...
this._x=0;
this._y=0;
...In the "to be loaded" external movie, then the external movie will be aligned on the top-left corner of the movie clip container. But unless you want to position it elsewhere, there's no need to specify that, since it's the default position.
You can position your container clip anywhere on stage, by dragging it into position, or setting it's x & y coordinates in it's properties.
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