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target sound object from loaded .swf
Here's a fun one...
I have a long movie/presentation using an attached mc as an soundtrack...
frame 1 script:
attachMovie("bgloop", "daloop", 2);
mainlp = new Sound("daloop");
mainlp.start(0,50);
mainlp.setVolume(80);
now this works fine...the soundtrack plays independently of anything else going on...
now these presentations are 800x600 and I need to integrate them into another movie that is 640x480 (for a video)...so I'm calling it into a mc instance "sym" in the 640x480 movie
frame 1 script:
stop();
loadMovie("800x600.swf", "sym");
...then resizing with
onClipEvent(data){
this._xscale=80;
this._yscale=80;
}
ok...loads, scales...music plays but no control...it seems to be ignoring the sound object...
This appears to be a targeting issue, but I've tried all manner of targeting from the main timeline and it's not responding...I'm chasing my tail a bit here so if anyone help with the right syntax I'd appreciate it...
thanks in advance
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