Hi! I've a specific trouble. I've created a Swish SWF, which loads (load movie action) an external one, made in Flash (see my other post"Trouble importing Flash swf in Swish 2.0").
The problem is that when I play the load movie action, flash movie, has to load itself, so that it appears very late in the main Swish animation.
Can somebody help me? Is it possible to "preload" a movie that will be loaded in a Swish swf?
Create a sprite offstage somewhere, or place it behind something on your main movie. Use Tell Target to load teh .swf into the Sprite. This will force it to download to the user's drive, so when it's seen later, it will already be there.
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Originally posted by Dead Rabbit Sort of. Here's one method:
Create a sprite offstage somewhere, or place it behind something on your main movie. Use Tell Target to load teh .swf into the Sprite. This will force it to download to the user's drive, so when it's seen later, it will already be there.
Hello !!
tried this function ie.
onFrame (1) {
tellTarget (rr1.swf) {
}
}
and it dosn´t speed up the loading time on the web?
would be grateful for help
cheers in advance
This won't make the .swf load any faster, it just makes it load sooner. This method works best when loading an external that will be used later in the movie somewhere.
There is no real method to make the bytes move any faster over the internet.
Hope this helps somewhat...
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I thought by giving a command to preload data, say on a index page that by the time the viewer goes/clicks to the desired page the data i.e. in this case a sound example would have been loaded in the background so that the viewer just clicks on the play sound button and the sound plays - instead of the case now (with above script) the sound loads again compleatly from 0 - taking time!!.
I hope you can get my drift :-) and thanks for your attention!
would tell a sprite (named "loadersprite" in this example) to load the external movie. Just be sure the sprite exists, and that it is out of site.
Hope this helps!
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I did what you said and the sound file "rr1.swf" plays
automatically. Which should not happen, until the viewer
press´s a button whereby the sound /if I understand right
has been preloaded enabling the viewer lesser waiting time
instead of on pressing button (load movie.rr1.swf)
This szenario might be a bit different being a swf (sound file)
that can not be hidden.
I don´t know if you can follow this expanation. Sending a file
would be a little difficult but possible if you advise.
As of present the sound 1 loads on activating red
awestruck. This script can be found under sprite
_1 _1 actions.
Now would it be possible to preload this sound file
rr1.swf before the viewer press the button awestruck
so that the viewer then can promptly hear the sound
without having to wait for the movie then to load
as currently under www.rhythmresearch.de the case is.
If so, what command and where would you advise placing it.
Thanks in advance - much appriciated !!