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Thread: Analyze this - Jaggy motion

  1. #1
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    Analyze this - Jaggy motion

    Hey

    I've got an mc that contains a picture that has a motion tween which runs over 400 frames (and the frame rate is set to 32).

    The problem is that the motion is jaggy (at least it is for me, I haven't had the opportunity to try it on another computer, but my computer shouldn't have any problems with this).
    If you take a look at the example you'll understand what I mean: www.cetrez.com/tmp

    I've also posted the fla file if somebody could be so kind to analyze it and maybe tell me what I'm missing.





    Thanks in advance

    Cetrez

  2. #2
    Senior Member pellepiano's Avatar
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    The motion is fine here.
    Mac G4 400mhz

    -Pelle Piano
    // Image Gallery
    www.studiobild.com
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    http://talesofthepixel.blogspot.com

  3. #3
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    Ok? That's strange.
    I'm sitting on a P4 3 Ghz, 1 GB DDR
    I really shouldn't have any problems.

    I've also tried it at different resolutions, but it's the same.

  4. #4
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    It's quite "jaggy" here too, on my slower machine... PIV 1.8

    Guest you should use actionscript rather than a motion tween, to move your mc, unless you buy yourself a Mac!

  5. #5
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    but it shouldn't be jaggy? there has to be something wrong? or am I wrong?

    Do you know of any good tutorials on creating motiontween using actionscript, I didn't find any good ones.


    Thanks

  6. #6
    skylogic.ca MD004's Avatar
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    if you have just one frame in the main scene you could put this code in to make it move to the left every frame

    this.onEnterFrame = function() {
    yourMC._x -= 1;
    }


    and of course your going have to have 2 mc's moving acoss and then to move them back to their original spot you could use something along the lines of this (this would go inside the function above)

    if (yourMC._x <= 0) {
    yourMC._x = 50; //if 50 was its original spot
    yourMC2._x = 100; //if 100 was its original spot
    }

    ~MD

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