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Thread: Background Music

  1. #1
    Junior Member
    Join Date
    Jun 2000
    Posts
    15
    I've got a problem with my sound. I'm using a non-loop event sound that, according to what is stated in my time line respective to the animation, should last about twenty seconds. I am not able to use a stream sound because it speeds up the animation. The problem is when I test the movie, the music, which displays on the edit movie time line (about twenty seconds) executes and ends a lot faster in the test movie mode. I've tried placing the sound as a stream sound which displays, in terms of time length, accurately. My question is if you're using an event sound, is there any way of correctly gauging the time required for that sound? There seems to be a time discrepancy. Need HELP!!!

    thanx....

  2. #2
    Senior Member
    Join Date
    Feb 2000
    Posts
    1,092
    Event plays independent of the time line
    I use a program called Cool Edit
    and it tells how may frame a sound wave is.
    Check out the tutorial
    syncronizing sound in the tutorials section
    That might give you some ideas.

    It can be a pain to get it to be exact

    So either use a small loop
    or a song that is exactly the same amout of frames as the animation
    or use streaming.




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