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I've got a problem with my sound. I'm using a non-loop event sound that, according to what is stated in my time line respective to the animation, should last about twenty seconds. I am not able to use a stream sound because it speeds up the animation. The problem is when I test the movie, the music, which displays on the edit movie time line (about twenty seconds) executes and ends a lot faster in the test movie mode. I've tried placing the sound as a stream sound which displays, in terms of time length, accurately. My question is if you're using an event sound, is there any way of correctly gauging the time required for that sound? There seems to be a time discrepancy. Need HELP!!!
thanx....
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Event plays independent of the time line
I use a program called Cool Edit
and it tells how may frame a sound wave is.
Check out the tutorial
syncronizing sound in the tutorials section
That might give you some ideas.
It can be a pain to get it to be exact
So either use a small loop
or a song that is exactly the same amout of frames as the animation
or use streaming.
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