I rewrote my Castle Adventure for mobile devices. It is way better than the original, much more efficient, better treasure, etc...The problem is I am told it runs "slow". It is written w/ Flash 5 syntax, from what I understand it takes a while to load the next room. It is tile based and I do not see how it can be any more efficient. I used the gotoAndStop engine, I am making a version with the arrays compressed, that will reduce the file size, but may tax the processor a bit more to uncompress them. I will send that out for testing tomorrow. Has anyone else written any tile based games for a mobile device and if so , lets talk. Thanks.

I am open to any suggestions.