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Thread: 3DS max - map "slip" issue

  1. #1
    Junior Member
    Join Date
    Sep 2007
    Posts
    2

    3DS max - map "slip" issue

    Hi,

    I applied a map to the diaper of the (infamous) baby model in 3DS max ... and when I animate the baby the map seems to move.

    Or maybe the map stays in one place, and just appears to move because the baby/diaper moves.

    Either way, I've tried applying the map the "faces" of the diaper, and adding a UVW map, but can't fix the problem.

    Any ideas? PLEASE!

  2. #2
    supervillain gerbick's Avatar
    Join Date
    Jul 2000
    Location
    undecided.
    Posts
    18,986
    Is this a fully polygonal model and the "line" between skin/flesh and diaper is just merely the textures?

    Are you fully sure that you're just not seeing some "stretching" between vertices of your diaper area and the skin area?

    [ Hello ] | [ gerbick ] | [ Ω ]

  3. #3
    Junior Member
    Join Date
    Sep 2007
    Posts
    2
    I have solved the issue using an unwrapUVW "pelt" map.

    Thanks for the help though!

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