I'm currenlty developing a game and working on the code at the moment for all the different parts beforew I do most of the graphics. Heres what I have so far:

http://logicaloption.com/mckenna/g.htm

I have Level 1 and 2 working okay but when I get to level 3 (30 points) the new Nets no longer appear on the screen I don't want to post the .fla file here but I will expalin the main bits of code below:

Each Level in the game goes to the next frame and each next frame has another net on it. It progresses to each level with the following code:

Code:
onClipEvent (enterFrame) {
	if (_root.score >= 20) {
		_root.gotoAndStop("level02");
	}
}
onClipEvent (enterFrame) {
	if (_root.score >= 30) {
		_root.gotoAndStop("level03");
	}
}
onClipEvent (enterFrame) {
	if (_root.score >= 40) {
		_root.gotoAndStop("level04");
	}
}
etc.

then each Net has this code applied:

Code:
onClipEvent (load) {
	dx = Math.random()*5-2;
	// set the initial momentum of the net
	dy = Math.random()*5-2;
}
onClipEvent (enterFrame) {
	_x += dx;
	// Move the ball along dx and dy
	_y += dy;
	if (_x<25) {
		_x = 25;
		// move it back on screen
		dx *= -1;
		// reverse the horizontal momentum
	} else if (_x>494) {
		_x = 494;
		// move it back on screen
		dx *= -1;
		// reverse the horizontal momentum
	}
	if (_y<25) {
		_y = 25;
		// move it back on screen
		dy *= -1;
		// reverse the vertical momentum
	} else if (_y>205) {
		_y = 205;
		// move it back on screen
		dy *= -1;
		// reverse the vertical momentum
	}
}

onClipEvent (load) {
	function reset1() {
		this._x = -90;
		this._y = 0;
	}
}
onClipEvent (load) {
	if (this.hitTest(_root.character)) {
		reset1();
	}
}
Although when I get to level 3 the nets dont seem to appear and then once I go into the top left corner it triggers the goto game over frame. Any ideas what could be causing this to not work?