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quick question re: "if"
(forgive the double post, i'm running short on daylight)
using AS how do i say :
on(whatEver) {
if (thisMcIsNotPlaying);
doSomething;
}
else (thisMcIsPlaying);
FinishPlayingThenDoIt;
}
tyia
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Senior Member
I made this for you.....
Check the fla.
It uses variables to determine the rollover and roll out states....
hope it helps!
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yay!
man you're a life-saver. that's exactly what i needed - how do i get the rollout to play when the rollover is finished assuming they rolloff before the rollover is done playing? at the moment, it sticks...
thanks a ton
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Senior Member
5. i want it to play over anim completely through, regardless of user interaction (i.e., rolling over again won't restart, rolling out won't cut it short, etc.)
I thought this is how you wanted it!!
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Originally posted by hum
I thought this is how you wanted it!!
the two posts don't contradict one another... "overanim" plays all the way through, but rolling out will queue "outanim" to start as soon as overanim is all done. but no worries your file was a huge help and i got everything i needed - i appreciate the time you put in, tyvm!
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