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Thread: [Help] ISO World Editor

  1. #1
    The Last Starfighter
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    [Help] ISO World Editor

    I am having trouble in creating a ISO editor for my rooms in the game. The only example I could find that was open source was OOS' but it is only TBW. I can't seem to incorporate OOS' example into an isometric editor. If anyone knows how to do this easily I would be eternally greatful.

    all of the maps are the same in dimensions 16x12. I just can't get it to draw anything. I'm totally lost.

    I know creating an editor takes little time but I could you a little help. I wish I had an example to show you but I don't.

  2. #2
    Hype over content... Squize's Avatar
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    Check out mappy at http://www.tilemap.co.uk/

    It handles iso maps ( Dunno how well to be honest ).

    Squize.

  3. #3
    The Last Starfighter
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    I have that DLed on my computer. I can't seemed to find out how to export the map in TXT format. Unless I am missing something on it.

  4. #4
    Hype over content... Squize's Avatar
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    You have to use the scripting language ( LUA ? ) to write your own export module, although I'm sure it comes with a sample Flash one by Andre.

    Squize.

  5. #5
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    Wasn't Tom working on a map editor, or was that you Squize?

    Damn my memory is bad...

    jtnw

  6. #6
    The Last Starfighter
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    I don't know that much about LUA to make a script in it. Anyone got something that can give me a hand.

  7. #7
    Hype over content... Squize's Avatar
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    Tom was / is jtnw but only for 2D maps the last time I saw it.

    Lux had a neat iso map editor for 2K, but I'm not sure if that's available or not ?

    Samus just look through the examples included with mappy, and for examples ( Of LUA ) on line.
    It's not too hard to do, the only thing is the lack of debug output with mappy.

    Squize.

  8. #8
    The Last Starfighter
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    ok then man! I'll give it a try if you say it ain't too hard to understand.

  9. #9
    I'm feeling supersonic kdsh7's Avatar
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    I was lucky enough to have Lux's help on an iso thing I did when he was building the first batch of environments for 2K. At the time he was using a modified version of the jail***** tile editor with his own tiled iconic representations of what his iso tiles would look like from above.

    If you think about it, building a world in isometric is still 2D because you can only ever have 1 tile in a vertical column - so if you're really stuck and just want to get cracking on building worlds, then create a quick set of 32x32 tiles to represent your isometric set, and then build the world in a standard tile editor. Not the cleanest solution, but it'll get you creating your worlds straight away.

  10. #10
    The Last Starfighter
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    you that idea is very good. I am going to give it a try. Thanks for the idea

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