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Thread: [Pre-Alpha] Dodgeball: A Lost Cause?

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  1. #1
    Junior Member
    Join Date
    Mar 2004

    [Pre-Alpha] Dodgeball: A Lost Cause?

    Hello everyone,

    Here's my first attempt at flash game involving my favorite sport, dodgeball! Since I'm new, it took me 4 months to get this far I had to rewrite the "engine" 5 times because I kept coding myself into a corner. The game is supposed to have a space setting, but you'll find neither space nor a setting in the game, just a few sprites created by a talented friend.

    I haven't worked on this in 6 months, but the new dodgeball movie has got me pumped and I thought that I might dust this off and take another crack at it. When I last worked on it though, it was chugging pretty slow with just the basic functionality. I had planned to do a tournament style just like the classic NES game, but with scrolling and extra collision detections I don't think it will be playable. I'm sure the engine is still really bad and inefficient, but I've done my best so far. Do you think that using smaller sprites would help that much, or leaving out some of the features? Could it stand on it's own without a tournament mode?

    A fresh perspective would be nice. I've worked on this for so long that I got burnt out so any feedback/advice/ideas would be greatly appreciated.

    A - Catch/Throw
    S - Duck
    D - Reflect the ball

    Arrow keys for movement.
    If you tap left or right you can run. Run for a second or two and throw the ball, or jump and throw the ball and you will do a special move.

    The Link

    Note: I'm aware of *most* of the bugs in the game, but was never able to find and squish them... yet. Also, after failed attempts at recording sounds I took free sounds from the web and ripped some (and a graphic) from a certain neo geo game for placeholders.


  2. #2
    Master of the pirate fetus!
    Join Date
    Feb 2004
    looks like a good start, especially if this is your first game. [im working on my first game, dosent look anywhere as good as yours is] anyway, the only problems i can see are that once you have the ball, its almost impossible for the opponents to get it away from you. the other is that it takes almost 5 secs for the l'ill boxhead (dont mean that offensively, i think hes cool) to throw. keep it up
    Viva Le Fetus!

  3. #3
    for the win Asclepeos's Avatar
    Join Date
    Dec 2000
    all the AI to push you for control of the ball. there was an arcade game awhile ago with the same premise. Overall: hilarious.

  4. #4
    Senior Member
    Join Date
    Feb 2002
    I was a big fan of the original dodgeball series, and I had actually thought about doing a flash remake of it (Actually, I had thought about doing a Flash version of murderball, a game we would play at my school when no teachers were around--it's basically dodgeball, except that there are no teams, there are about fifteen balls in play, and it's played in the dark).

    Anyway, this looks pretty good. I found the controls a little buggy--especially when trying to run, jump and throw at the same time, it seemed to always wait until I landed before throwing. But the ball physics actually have a very similar feel to the original, the way there's no drag on the ball. I'd actually speed up the ball a bit if that's possible. It's too easy to dodge or catch right now.

    Anyway, it's a good start. I, for one, would probably spend a bit of time playing a finished version of this game.

  5. #5
    Cool Person
    Join Date
    Jun 2004
    Utah - Utard...
    worked fine in the .exe but on the web it didn't work at all (probalby because i use mozilla)
    Ich bin ein kuppler!

  6. #6
    Senior Member lowestformofwit's Avatar
    Join Date
    Jun 2004
    I love it.

    Most impressive.

    Is dodgeball a sport though?

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