dcsimg
A Flash Developer Resource Site

Results 1 to 10 of 10

Thread: 3d characters

  1. #1
    Member
    Join Date
    Jan 2001
    Posts
    83

    3d characters

    Is there any Flash games that have 3d characters? Any examples?
    Currently I have my 3d characters movement done in Studio max. How do I bring it into flash? Anyone can help? Thanks

  2. #2
    jtnw's Avatar
    Join Date
    May 2002
    Posts
    1,328
    Here's a very helpful tutorial. Linky

    Have fun,
    jtnw

  3. #3
    Senior Member youmex's Avatar
    Join Date
    Apr 2004
    Location
    Dortmund, Germany
    Posts
    176
    If you want to use them as pseudo real 3D characters you have to prerender them from different views. Within the game you choose the matching view for the scenery / movement and you can create an illusion of "3D". However, true advanced realtime 3D characters arn't possible in Flash.
    Be a worm and catch fruits in a parallax scenario:

    http://www.nibbly.com/flug.html

  4. #4
    ism BlinkOk's Avatar
    Join Date
    Aug 2001
    Location
    , location, location
    Posts
    5,002
    i think moving terrain and 3d character movement are just too much of a drain. if you can constrain the playing field to one screen then i think it's possible. here is an example (just a test);
    http://www.swiftdev.com/myegallery.p...&orderby=dateD
    (cursor keys move, space bar blows up the TNT)
    in order to do this ther are some important thing you gotta so;
    a. the characters need to be symetrical
    b. animations need to be kept to the ABSOLUTE minimum
    the walking anim for each character is 5 frames. the character is rotated 180 degrees in 10 degree increments creating 90 (5 x 18) frames about 90k/character for just the walk. the images are 8bit .PNG optimized with fireworks.
    positioning is done using the super samauri method;
    http://www.macromedia.com/devnet/mx/...murai_ch2.html
    because this method does not allow the camera to rotate along the y axis you need to rotate the character positions along the y axis in the oposite direction. say the camera angle is 30 degrees then you need to rotate the character 30 degrees.
    if you have no experience with 3d flash i would suggest you start with something a little simpler and mabey investigate the link that jtnw has supplied.
    Graphics Attract, Motion Engages, Gameplay Addicts
    XP Pro | P4 2.8Ghz | 2Gb | 80Gb,40Gb | 128Mb DDR ATI Radeon 9800 Pro

  5. #5
    Member
    Join Date
    Jan 2001
    Posts
    83
    Why should I use swift 3d to export the graphics to png? Isn't it better to export to png from 3d studio max directly?

  6. #6
    Senior Member youmex's Avatar
    Join Date
    Apr 2004
    Location
    Dortmund, Germany
    Posts
    176
    Yes, it is better to use Studio Max, there's no need to use swift.
    Be a worm and catch fruits in a parallax scenario:

    http://www.nibbly.com/flug.html

  7. #7
    ism BlinkOk's Avatar
    Join Date
    Aug 2001
    Location
    , location, location
    Posts
    5,002
    did i say you need to use swift3d?
    Graphics Attract, Motion Engages, Gameplay Addicts
    XP Pro | P4 2.8Ghz | 2Gb | 80Gb,40Gb | 128Mb DDR ATI Radeon 9800 Pro

  8. #8
    Ihoss
    Guest
    Blink, your game engien would be so cool as a party game

    Well, I don't know but I think swift can publish as .swf, so you can make animations. You can't do that in 3D Studio Max.

  9. #9
    383,890,620 polygons nGFX's Avatar
    Join Date
    Oct 2002
    Location
    Germany / Ruhrgebiet
    Posts
    902
    just to jump in and be useless:

    yep swift can export swf (either with vector or bitmap content).

    you can't do that with 3ds max, true (as long as you don't use a render-plugin), but you can output a lot of different file formats (like direcly useable pngs (with alpha), i used that for the dynaminer TNT)

    besides that swift is effordable, 3ds max not.

    and in the end if you use bitmaps as output, the result will be the same - a lot of single images in the flash timeline ...

    nGFX

  10. #10
    Member
    Join Date
    Jan 2001
    Posts
    83
    Now I get a clearer picture. Thanks for the info~

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  




Click Here to Expand Forum to Full Width

HTML5 Development Center