dcsimg
A Flash Developer Resource Site

Results 1 to 16 of 16

Thread: New SPARETIMEZ demo. "The return to Pearl Harbor"

  1. #1
    Junior Member
    Join Date
    Jan 2004
    Posts
    19

    New SPARETIMEZ demo. "The return to Pearl Harbor"

    Hi everybody!

    Have a request to you out there. I am developing a new flash game called "The return to Pearl Harbor". If you have time, could you plz test play it for a min, then report the framerate with your computer spec to me.

    www.sparetimez.com

    The game is befor beta and do not show the final result.

    Best Regards

    /Rosenkrantz

    ps. my new e-mail is rosenkrantz@sparetimez.com

  2. #2
    383,890,620 polygons nGFX's Avatar
    Join Date
    Oct 2002
    Location
    Germany / Ruhrgebiet
    Posts
    902
    great presentation!

    fps about 23, on a 2ghz p4, 1gb ram, ie6

    <olli/>

  3. #3
    curiouser and curiouser LittleRed's Avatar
    Join Date
    Mar 2004
    Location
    Nottingham
    Posts
    335
    what a lovely game! the graphics are superb (I love the cloud swirls!) and the animations are also great.

    I was getting 22-23 fps (2 Ghz Intel Xeon - using IE5)

    Can't wait to see this when it's all finished

  4. #4
    Flash hates me. crashlanding's Avatar
    Join Date
    Nov 2003
    Location
    UK
    Posts
    439
    great game, great graphics, great idea... took a bit of time to get the hang of it though...


    Can't wait to see this when it's all finished
    Amen!
    "wen i found my gerbil dead my other gerbil was eating it i just cried and screamed"
    http://www.livescripts.net

    --------------------------------------------------------------------------------
    Last edited by some moderator : Today at 9:01 PM.

  5. #5
    Senior Member kendude's Avatar
    Join Date
    Sep 2003
    Location
    Hartford, CT USA
    Posts
    877
    Damn, thats going to be a hot game. Great graphics, good gameplay. I loved getting all up on those planes and licking off shots. Ran between 20-24 FPS on Mac g4 dual 1 gig in Netscape in OS9.

  6. #6
    Senior Member X-Tender's Avatar
    Join Date
    Jun 2003
    Location
    Germany
    Posts
    507
    tahts pretty cute ... but for me it is a little bit too slow .. not the fps . just the gameplay himself .. also the jumping of the boat i will me that he dotn land with the nose first .. the motor of the boat is more heavyer so that he cant land with the front firtst ..a lso the slowdown that happens then is a little bit unnice .. because you get speed and then jump .. and then WHAM! you stop .. that kills the fun of jumping ..

    but i know that thats just a demo and that you do your best to make it perfect .. good work so far ...

  7. #7
    Senior Member youmex's Avatar
    Join Date
    Apr 2004
    Location
    Dortmund, Germany
    Posts
    176
    looks very nice!

    22-23 frames on 2.6 GHz, Opera 7, 1 GB RAM

    It would be nice if the player can also change the angle of the canon and fire. Aslo the slowdown during a jump is too heavy this makes the game a bit to slow in my opinion.

    A strange thing I found if you press keys like Return, Shift, CTRL etc. (don't remember the combination) you can't navigate anymore.

    Finally: Good work, hope to the new version soon (wanna play )
    Be a worm and catch fruits in a parallax scenario:

    http://www.nibbly.com/flug.html

  8. #8
    A Guy With a Hat HumbuckeR's Avatar
    Join Date
    Apr 2004
    Location
    Portugal
    Posts
    228
    Hi.

    Great game man, can't wait to see it finished.

    22-23 frames in a 1.7 Ghz Intel 256 RAM.

    Originaly post by X-Tender

    but for me it is a little bit too slow .. not the fps . just the gameplay himself
    I agree with this. You could make the game a little faster, maybe a little harder.

    Great work anyway.

  9. #9
    Junior Member
    Join Date
    Jan 2004
    Posts
    19
    Thanks guys!, and girls?

    I will take your opinions into considaration.

    X-tender: I have acctually made it so that if you land in a downslope you get extra speed and the other way around. If you land in a upslope you speed is reduced. I think thats fair. The thing is that the demo level here only includes 5 waves that repeats them self. And I only put in 1 wave high enough to really jump from.

    YOUMEX: You can point the cannon and fire. Use your mouse. sorry, I forgot to put that help text in. I will reduce the loss of speed when flying through the air.

    Thanks again.

    I need more people testing the game. (with slower cpu´s)

    See you soon.

    Rosenkrantz

  10. #10
    Senior Member TyroneWatt's Avatar
    Join Date
    Mar 2004
    Location
    Behind you
    Posts
    125
    Nice. About 22-23 fps on p3 750mhz. Though the target sometimes hung up while i was in the air and shooting.

  11. #11
    Senior Member
    Join Date
    Nov 2001
    Location
    The Netherlands
    Posts
    336
    Very nice, love the graphics!

  12. #12
    Senior Member lowestformofwit's Avatar
    Join Date
    Jun 2004
    Location
    Scotland
    Posts
    160
    Getting 22fps on my XP1800 Athlon (1.533ghz), 512mb DDR, I.E.6

    Game is great by the way. Very nice visually.

  13. #13
    Senior Member random10122's Avatar
    Join Date
    Mar 2002
    Location
    Sheffield, UK
    Posts
    1,747
    Hey sparetimez,

    it ran at 17FPS on my 900Mhz Duron, FP7, Firefox browser...

    I wouldn't be concerned though, everyone's games seem to run slow on my computer - and it was still playable, especially in low quality...


    By the way, the text on the main page of your website under 'current projects' is actually too small to see on my monitor

    fracture2 - the sequel
    fracture - retro shooter
    blog - games, design and the rest

    "2D is a format, not a limitation" -Luis Barriga

  14. #14
    the thud of the body rabbitkiller's Avatar
    Join Date
    Jan 2004
    Location
    Royal Oak, Mi
    Posts
    318
    Very nice indeed.
    world[i] = new world();

  15. #15
    the thud of the body rabbitkiller's Avatar
    Join Date
    Jan 2004
    Location
    Royal Oak, Mi
    Posts
    318
    Originally posted by random10122
    By the way, the text on the main page of your website under 'current projects' is actually too small to see on my monitor
    It's just impossible to read on any monitor
    world[i] = new world();

  16. #16
    Junior Member
    Join Date
    Jan 2004
    Posts
    19
    hahaha!

    Its not ment to be read.. I dont know why I even put it there. I did the site in a hurry and guess I wanted some sort of text on the page but didnt have anything real to write.

    Thanks again for the test playing. I truly appreciate it.

    Best regards.

    Rosenkrantz

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  




Click Here to Expand Forum to Full Width

HTML5 Development Center