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Thread: machine gun muzzle flash

  1. #1
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    machine gun muzzle flash

    Hi all, does anyone have any ideas about how to replicate a machine guns muzzle flash in . . . flash :-). Ive played about with "edge softened" shapes and even shape tweening from one to another but it either looks crap or is to complex for the machine to handle. Does anyone know of a nice technique of making muzzle flashes in Photoshop perhaps? I want to apply to my Pulse Rifle (those kick *** guns from Aliens) model for a shooting game so the muzzle needs to be quite obvious and spectacular. Attached is a Jpeg of my work in progress Pulse Rifle mad ein Swift 3D, your feedback on it would be much appreciated as Im still new to 3D modeling. Thanks in advance.
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  2. #2
    Senior Member Sasocki's Avatar
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    Ah, you again.

    Muzzle flashes can be done hudreds of different ways, but i think the most realisticly would just be by imitating a source of light. In most animations you might see, you find people drawing jagedy yellowish shapes, alot like the hair on alot of the DBZ characters heads . However in real life, i do not bileve you see any such thing. When you think about the word "muzzleflash" you have to pull out the word "Flash" which represents the flash of light that comes from a gun when shot. However this light isnt neccicarily yellow, and sence light does not take on any visible form, it certainly doesnt look like the head of a DBZ character. Its more like a 200-watt lightbulb sticking out of the muzzle for ~1/2 a seconds.

    Sence your using swift, i think the best way to illustrate a muzzle flash would be to do just that. Just stick a very bright souce of light right about the front of the muzzle of the gun. If you dont feel the light source is bright enough, then add aditional lights to the same spot.

  3. #3
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    Thanks buddy, I'l render about 6 frames with a light source at the guns muzzle, varying the position slightly on each frame to give it that random flickering look. Just like you said, I began by making a spiky yellow blob and stuck it on the front of the gun and it looked like I was shooting DBZ characters lol!!!It looked even worse when I tried tweening from one shape to another, as though a DBZ character was sbontaneously combusting or something! Anyway, thanks again.

  4. #4
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    Originally posted by Sasocki
    Ah, you again.

    Muzzle flashes can be done hudreds of different ways, but i think the most realisticly would just be by imitating a source of light. In most animations you might see, you find people drawing jagedy yellowish shapes, alot like the hair on alot of the DBZ characters heads . However in real life, i do not bileve you see any such thing. When you think about the word "muzzleflash" you have to pull out the word "Flash" which represents the flash of light that comes from a gun when shot. However this light isnt neccicarily yellow, and sence light does not take on any visible form, it certainly doesnt look like the head of a DBZ character. Its more like a 200-watt lightbulb sticking out of the muzzle for ~1/2 a seconds.

    Sence your using swift, i think the best way to illustrate a muzzle flash would be to do just that. Just stick a very bright souce of light right about the front of the muzzle of the gun. If you dont feel the light source is bright enough, then add aditional lights to the same spot.
    well for one thing have you ever fired a machine gun or any weapon of that source before? didnt think so.

    to you guy trying to figure out how to do it try to see if you can some images from a computer game so you can see how the effect is done and yes it does kinda look like the hair in a dragon ball hair but with a difference.is kinda hard to explain so ill get you a picture that you can have an idea.

    http://www.webwombat.com.au/games/images/matrix5.jpg
    this one is from an actual machine gun
    this is a frontal shot

    if u still need help let me know maybe i can do it for you when i get home

  5. #5
    Senior Member Sasocki's Avatar
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    The flash's in all those pictures (including the real one) look totoaly fake. 'I' My self may have never fire a 'machine gun,' but i've had my fun with quite a few pistole's, large and small. And i have also seen a few people shoot smaller machine guns (more like the one this guys is trying to model, not turet based) and a few sniper rifles. I certainly have never seen flashes come from pistoles, nothing more then omni directional light from machine guns (even at night) and maby something that could resemble a small flash from the sniper rifles; but they werent orange, and they werent the size of small children. Ferther more, if they were, then they werent visible long enough for any one to notice, and can only be picked up by realy fast cameras, so why should it be any different in this guys game/animation.

  6. #6
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    well for one thing i have fire machine guns i was in the army actually i am still in it and yes when you that amount of rounds at such a fast paste it does give you the flare/fire/light effect or whatever you call it.

    and yes you right if it is a small machine gun all youll see is a small/light machine gun. but then again by the look of the barrel on his weapon it looks like it. but oh well...

  7. #7
    Blind Metal™ Solomon Cloud's Avatar
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    I don't wanna dig this from the grave but muzzle flashes are easily obtained from amatuer filmmaking websites. (yah I dabble in that).

    A few are

    www.matthawkins.co.uk
    and some good ones are at,
    www.detonationfilms.com
    the last site has some great stock footage and other thingies they make them selves.
    from muzzle flashes to explosions.

    (all these can easily be manipulated into flash with enough time and effort).
    Lucy, is an artist. Lucy paints pictures of Barbara Streisand.

    http://www.blindmetal.com

  8. #8
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    Remember that the muzzle flash is caused by the burning gunpowder from the round, forcing its way up the barrel. As with all flames, it will escape ******ds as soon as an opening is available, taking the path of least resistance - the flash will start thinner as soon as it leaves the barrel, blossom ******ds, and then seem to contract inwards as the power behind it dissipates. Think of a 'raindrop' shape with the bottom attahed to the gun barrel.

    Of course, the actual shape will differ according to the type of round used, rate of fire, atmospheric conditions etc... but start off with the raindrop shape and distort it.

    Seeing your example, what I'd do is import the .swf that SWiSH produces into Flash, and on the layer blow hand-draw (or trace a photo from a Google image serach or the like) a muzzle flash. If you try and render one without specialist, industry-standard software that can cope with fire and particle effects, it will look a bit rubbish.

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