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Thread: Fireworks and Flash

  1. #1
    Addicted To FruityLoops Studio FlashKid105's Avatar
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    Fireworks and Flash

    Is there any way to import an animation made in Fireworks to Flash?

  2. #2
    FK's Geezer Mod Ask The Geezer's Avatar
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    Convert it to a swf, then import the swf.

  3. #3
    Addicted To FruityLoops Studio FlashKid105's Avatar
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    I'll have to remember that.


    One more question, when the SWF file is imported, say I wanted to specify a motion tween that moves the imported SWF to another location. Would either frame-by-frame animation or motion tweening work?

    Thanks for being so helpful,

  4. #4
    FK's Geezer Mod Ask The Geezer's Avatar
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    When you import, you should get a bunch of bitmaps and the swf should show up as a graphic symbol. You can open that and add script to stop or play it. You'll probably need a stop at the beginning or the end, or it will just loop. Then you can drag that to the stage and tween it, like any other object.

  5. #5
    Addicted To FruityLoops Studio FlashKid105's Avatar
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    hehe ,

    I almost forgot that until you reminded me. I had played around with importing SWF files before but I never knew that you could do what you're talking about.

    Thanks for the help,

  6. #6
    FK's Geezer Mod Ask The Geezer's Avatar
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    There are limits. If you somehow have any actionscript in the swf, it won't import. Even a stop() will cause it to either give an error, just fail or import only 1 or 2 frames.

    I use fireworks to import psd's, convert to swf, then import that to flash to use the layers. They come through as editible vectors.

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