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Thread: Enemy movement

  1. #1
    Member
    Join Date
    Aug 2004
    Location
    UK
    Posts
    88

    Enemy movement

    Hi guys - ive been working on this for couple of days:

    http://www.coconaught.com/starfield/

    Its working on a similar premis to the orginal Star Wars game - has anybody seen one of these working?? i need some ideas on how to introduce some targets.

    cheers!
    http://robotnic.co.uk/
    -----------------------------------------

  2. #2
    Amiga freak Ironclaw's Avatar
    Join Date
    Jan 2001
    Location
    Sweden
    Posts
    1,651
    Sweet! and in reverse, just the way I like it.

    Well, this type of game has been made to death, but your type has a special smoothness to it which the other ones I've played don't have.

    Hope to see more soon.

  3. #3
    Senior Member Danskeren's Avatar
    Join Date
    Jan 2004
    Posts
    263
    It depends on how you have written the game. Well my sugestion would be to pop up enemies on the screen the same way you make new stars. COrrect me if om wrong about this.
    Possibilities are only limited by the lack of creativity...
    www.Ryer.dk
    www.ArrayPainter.com
    www.PawnStar.net

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