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Script causes flash player to run slowly
I have created this movie by midifying one from this website...
The premise is that it takes a certain amount of movies and shows each one randomly until they have all been shown.
I modified the movie so that it would load exterior JPEGS rather than show images from the library. Now I am getting a warning that the movie is causing flash player to run slowly.
I am using 105 images so one might jump to the conclusion that this is why however if I modify it to run only 10 is has the same problem. Perhaps someone with a better understanding of Actionscript could help me out?
I am using Flash MX but i think the original movie I pulled was much older as the syntax used is unfamiliar to me.
The files are available at
http://site228.webhost4life.com/stri...site/stamp.zip
Frame one:
i = "0";
shown = f-1;
while (Number(i)<Number(f)) {
set("shown" add i, "false");
i = Number(i)+1;
}
trace("reset");
Frame Two:
Number = "0";
while (Number(Number)<Number(n)) {
rand = random(f);
while (eval("shown" add rand) eq "true") {
rand = random(f);
}
shown = shown-1;
set("shown" add rand, "true");
tellTarget ("s0") {
gotoAndStop(Number(../:rand)+1);
}
Number = Number(Number)+1;
trace("shown" add rand add "=" add eval("shown" add rand));
}
Frame 132:
Number = "0";
while (Number(Number)<Number(n)) {
rand = random(f);
while (eval("shown" add rand) eq "true") {
rand = random(f);
}
shown = shown-1;
set("shown" add rand, "true");
tellTarget ("s1") {
gotoAndStop(Number(../:rand)+1);
}
Number = Number(Number)+1;
trace("shown" add rand add "=" add eval("shown" add rand));
}
Last frame has gotoandPlay(2). The S1 and S2 are both instances of a movieclip that loads a different JPEG into a holder on every frame.
Last edited by nooneSavage; 11-04-2004 at 08:19 PM.
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