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Incredibly impressive!
Though, I'm amazed at the comments being leveled at the physics. Even at this not-yet-tuned stage, it's easily the best part.
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i'm with rasterworks, looks ace at this stage!
nice to see something this impressive on the board for a change
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Filthy Gorgeous
Originally posted by mentuat
nice to see something this impressive on the board for a change
Hold up there, good sir! Surely this can't compete with a l33t zelda clone
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3D building
The 3d building looks really cool. How does the wall skew to make it look 3D. I try to skew a bitmap but just can't do it in flash.
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Filthy Gorgeous
The skewing of the buildings is prerendered (50-60 frames for each wall) I then just calculate which frame to display and with a simple gotoAndStop it's done.
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Pre-rendered? Really? I never would have guessed, I just assumed it was all dynamic.
I've been meaning to email you actually, DancingOctopus, but here will do. Was just wondering what the status of this project is? Now that my degree is out of the way, I was thinking of doing some more on this physics, making it much better and less prone to sticking. I'd love to see this thing finished, it showed a lot of potential I think.
Cheers,
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http://www.2flashgames.com/f/f-140.htm <<< that's what u would have if u made it a drive/kill the people walking game... Pedestrian Killer ... which is a great game....
Freakwncy - God made me a nerd because:
If the Penagon didn't have someone to reformat their
HD's, they would be full of porn and
online games.
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AquaCorpse saves the day again
i think it's bloody brilliant you can crash into cars and them get stuck under you and you can fling them i realize this is an error but i had alot of fun just flinging those cars....but when I tried to fling them into people they didn't splat...that's no fun but none the less out standing job.
aqua corpse he's a really cool guy...
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Haha, flinging cars at pedestrians. What a game! Should be call "pesdestrian car bowling".
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Aye, the game played beautifully in my mind. I was entertained for quite a while there. Can't wait to learn the language enough and advance in my artwork to make a game even half that good ^_^.
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Filthy Gorgeous
Originally Posted by jonmack
Pre-rendered? Really? I never would have guessed, I just assumed it was all dynamic.
I've been meaning to email you actually, DancingOctopus, but here will do. Was just wondering what the status of this project is? Now that my degree is out of the way, I was thinking of doing some more on this physics, making it much better and less prone to sticking. I'd love to see this thing finished, it showed a lot of potential I think.
Cheers,
The game hit a roadblock (ha-ha) when I lost some of the resource files and broke the engine. Much of it is back together, but I've been meaning to reimplement the physics engine (but haven't got around to it.) If you're keen on working on the physics stuff again, I'm willing to revive the project.
I'd love to see a more stable physics engine with buildings collisions and a solid "driving" simulation implemented.
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Senior Member
I still want to see that stealth game DancingOctupus....
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Patron Saint of Beatings
Play - Live - Work - Enjoy
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Half Empty
Man, that's really cool.
Now all you need is a giant magnifying glass.
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Senior Member
LOL, I meant he was working on a normal walking stealth game awhile back(atleast I think it was him). You may have known I meant that, just for clarification...
THOUGH! That would be sweet to have a stealth car game in something like GTA, people randomly getting hit by thin air! ROFL!
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Senior Member
Nice to see that you've managed to do something with this engine jonmack ;-)
Im guessing its essentially the same engine that was created for felony? By the way, i would still like to complete that at some point, its actually at a further stage than this engine, but only just.. i have cars that drive around by themselves...
I have two main bugs to overcome in my engine though, z-sorting of different height buildings is very difficult, and also the sticking cars like you mention - seeing as we are both using the same code! If you find a solution i would be very interested to hear it...
Regards, Tom
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blog - games, design and the rest
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Originally Posted by DancingOctopus
The game hit a roadblock (ha-ha) when I lost some of the resource files and broke the engine. Much of it is back together, but I've been meaning to reimplement the physics engine (but haven't got around to it.) If you're keen on working on the physics stuff again, I'm willing to revive the project.
I'd love to see a more stable physics engine with buildings collisions and a solid "driving" simulation implemented.
It's a deal I'll get cracking on the next version this week I think. It's about time I got it to a stage that I always wanted.
Originally Posted by random10122
Nice to see that you've managed to do something with this engine jonmack ;-)
Im guessing its essentially the same engine that was created for felony? By the way, i would still like to complete that at some point, its actually at a further stage than this engine, but only just.. i have cars that drive around by themselves...
I have two main bugs to overcome in my engine though, z-sorting of different height buildings is very difficult, and also the sticking cars like you mention - seeing as we are both using the same code! If you find a solution i would be very interested to hear it...
Regards, Tom
Hey Tom, been a bit busy this year eh?
Yeah, it's the same stuff. This thread is quite old now, and I haven't done any flash since! But I'm wanting to get back into it. I always wanted to give Felony the "exclusive" as it were, but D.O. did amazing work with it in a short amount of time. Health competition I hope I'm glad to hear Felony is still going, and of course I'll let you know too when I fix these little physics bugs. Although I've done no coding, I've researched quite a bit more on this, and have some ideas that hopefully will get rid of any stickyness for good.
I hope you guys can share ideas on the other parts of the engine too, two heads are better than one and all that. It's about time one of us finished a game, eh? Hehheh.
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2D/3D Artist & Programmer
Originally Posted by DancingOctopus
The skewing of the buildings is prerendered (50-60 frames for each wall) I then just calculate which frame to display and with a simple gotoAndStop it's done.
Wow... didn't expect to see something like this in Flash. Feels really solid despite the hitTest issues. And I can't believe how 3D it actually feels! Very GTA-like, I agree. I'm amazed with all the "pseudo-skewing" and all that how it actually runs at a decent speed! Good work!
Last edited by Dominicaninja; 06-24-2005 at 04:10 PM.
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Script kiddie
9 to 11 fps on average. Nice work. Very smooth.
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Filthy Gorgeous
Originally Posted by Dominicaninja
Wow... didn't expect to see something like this in Flash. Feels really solid despite the hitTest issues. And I can't believe how 3D it actually feels! Very GTA-like, I agree. I'm amazed with all the "pseudo-skewing" and all that how it actually runs at a decent speed! Good work!
To be honest, I'm actually kind of surprised myself by the speed of it all. I guess I got lucky.
Jon: It's a date I've been wanting to take much of the engine apart and rework it for a while, this is good motivation to get working on it again.
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