Is there a way to delay the playing of an mp3 file being loaded using the loadSound()?

here is part of my code:

_global.goAudio = function() {
mySound = new Sound();
//static value to set volume. will come from session setup page
mySound.loadSound(_global.fpath+_global.audFile, true);
mySound.onSoundComplete = nextAudio;

onSoundComplete I'm calling another function that iterates over an array holding mp3 file names so as to play the next file in the array. They play just fine, but I want a bit of a delay before the play. Can anyone help?

Thank you,