hi, I'm stuck here. I made some sort car-type thing that rotates and junk. I made it so that when the points inside (about 6 MCs that are on corners and sides ect) hit the background MC, it should do stuff. it works, but when I rotate the object, it doesn't do the collisions right (it does the collisions the way it would when it ISNT rotating)

so I need a way to make the _rotation of the _parent MC factor into the hitTest of the MCs inside

any help would be great

this is what it looks like inside in the 6 inside MCs:

if (_parent._parent.wall.hitTest(_x+_parent._x, _y+_parent._y, true)) {
gotoAndStop(2);
} else {
gotoAndStop(1);
}