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Thread: [off topic]java or director, wich one is better for 3d?

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    Custom User Title Incrue's Avatar
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    [off topic]java or director, wich one is better for 3d?

    IF i want to make a totaly 3d game, it is better to learn java or director?
    I gess the advantage of java, some say, it is a language similar to actionscript,so, it may be easier to learn
    Also, wonder wich one is faster to run and wich one makes smaller files to the same content...

  2. #2
    my x booty it is that BIG
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    java i would say the reason been is because the market for java base games is greater then that of flash/director and also if you are able to get the hang on java you can develope games for mobile phones and it will be easier to find buyers for such hence the fact that an average of 90% of mobile phones support java games and the amount of phones that support 3d java games is still growing...then again that's is all just opinion base you have to check out the market and if you plan to make a living out of games or just making them for fun
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    Patron Saint of Beatings WilloughbyJackson's Avatar
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    Java...

    However, it's easier to deal with Director 3D in many respects.

    -pXw

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    Senior Member TeroLebe's Avatar
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    I would say Director, because seems like You don't know either one. Director has already working media-engine, so you can jump right away to the game logic part.

    With java, You'd first had to do a working graphic-engine with 3d-support.

  5. #5
    Senior Member lapo73's Avatar
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    Absolutely Director!
    Director supports hardware acceleration through DirectX and openGL while java doesn't.

    (Java can actually work with openGL but you need extra libraries)

    Also Director comes with a quite powerfull 3D engine that can be easily accessed and programmed through high level scripting langauges (Javascript and Lingo)

    If you plan to deploy your 3D game on the web Director is maybe the only choice ...

    On the other hand if you plan to create a downloadable game then both options are great, with a still a little preference towards Director for productivity reasons...



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  6. #6
    Custom User Title Incrue's Avatar
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    Its a game to run only in my site
    When comes to 3d, this directx and opengl stuff makes director faster, rigth, but when it comes to other calculations, without 3d,wich one is faster?
    Also, wich one is safer to protect your games (none?)?
    Wich one can read external files, like a xml dinamicaly created from a php ?
    Yeah, i dont know nothing about both, the easier to learn is important

    Also, now i remember director already comes with his own multiuser server, not sure how powerfull and easy to learn it is, compared to java multiuser stuff...
    Last edited by Incrue; 05-27-2005 at 08:24 AM.

  7. #7
    Custom User Title Incrue's Avatar
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    This people who buy flashgames, they also buy director/java games?

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    Senior Member lapo73's Avatar
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    When comes to 3d, this directx and opengl stuff makes director faster, rigth, but when it comes to other calculations, without 3d,wich one is faster?
    Certainly Java

    Also, wich one is safer to protect your games (none?)?
    Difficult to say. Java is simple to reverse engineer but there are also many ways to protect it. I haven't heard of decompilers for Director ...

    Wich one can read external files, like a xml dinamicaly created from a php ?
    It seems XML support in Director is not as solid as in Flash (http://www.director-online.com/buildArticle.php?id=1154)
    Java has great support for XML.


    Yeah, i dont know nothing about both, the easier to learn is important
    Then I would download a Director trial copy ...

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  9. #9
    Custom User Title Incrue's Avatar
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    Director wit javascript...w tis is suposed to be good?Cos it lookes like actionscript?
    I mean, lingo is also similar to actionscript too, istn it?
    First time in m life i saw javascript i didnt like it, seems tousands of times more complicated tam actionscript
    now comes tis director wit javascript ting...sounds like more unusefull complication...

  10. #10
    Style Through Simplicity alillm's Avatar
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    I found lingo quite easy to learn, but i couldnt work out how to do some of the simple things like increase the number of a variable, or get the coords of a 3D object, then my trial ran out but i think that if you want somthing thats easy to learn, go with director, i could have almost made a simple 3D game in the time i used the trial.

    Ali

  11. #11
    Yes we can tomsamson's Avatar
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    Originally posted by Incrue
    Director wit javascript...w tis is suposed to be good?Cos it lookes like actionscript?
    I mean, lingo is also similar to actionscript too, istn it?
    First time in m life i saw javascript i didnt like it, seems tousands of times more complicated tam actionscript
    now comes tis director wit javascript ting...sounds like more unusefull complication...
    lingo is not that similar to actionscript (actually its way different ).
    Besides that its just a totally own language,it doesnŽt have a lot in common with more modern languages which are more following the oop sheme,its also not ideal to get into if you come from another language (just because its its own thing iŽd say).
    javascript is pretty similar to actionscript(1) as both are based on the same open standard.
    Allowing javascript coding in director is meant to make it easier for people coming from other languages to swap to director.
    On a sidenote when you code something in javascript (in director) it runs a bit slower than the same thing coded in lingo,then again you may probably only notice that if you do really performance intensive things in director (so if youŽd do a 2d game,which is not performance intensive in director if you do it in a reasonable way,youŽll probably not have any issues when you code in javascript).

    on the genral discussion iŽd suggest using java if youŽre aiming for the mobile market (or think you could do so in the future) and suggest to go for director if you want to do more performance demanding (compared to flash) content for the web now.
    if you plan for a longer timespan though (so longer than for one product cycle),iŽm not sure if iŽd still suggest director then,as its not sure how and if it will be ondeveloped after the adobe/macromedia deal is in place (if it happens).

  12. #12
    CRT Boy mclelun's Avatar
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    i choose director, try to search for the havok engine plugin

  13. #13
    Custom User Title Incrue's Avatar
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    Q:How to do this with director?
    A:Use flash stuff
    How to do that with director?Use flash stuff
    Now, this is funny
    Seems that director is only a way to increase the powers of flash

  14. #14
    Yes we can tomsamson's Avatar
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    who said use flash stuff in reply to the question "how to do this with director?"
    flash can be used in director (and many do so) to (for example) create guis,intros etc in director content,but flash doesnŽt run speedier or is upgraded in a different way in director.
    director and flash both have their advantages and disadvantages,iŽd just use both (or a combination of em) where it makes sense.

  15. #15
    Custom User Title Incrue's Avatar
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    Originally posted by tomsamson
    who said use flash stuff in reply to the question "how to do this with director?"
    A lot of articles in macromedia's site

  16. #16
    CRT Boy mclelun's Avatar
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    Originally posted by mclelun
    i choose director, try to search for the havok engine plugin
    sorry guys, seems that havok is not supporting their havok xtra plugin for director anymore

    anyway here is the website
    www.havok.com

    here is more info
    http://director-online.com/havok/xdev/main.html

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