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Element rotate's to direction heading script?
hi i was just wondering is anyone had a script that makes an element rotate to direction its heading? or is it not possible?
Thx,
Andy
Last edited by WiZzkid; 06-15-2005 at 04:54 PM.
Reason: added more
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I suppose you could do something like:
(in the starting script Set x1 and y1 to any variable that does not equal myElement.x and myElement.y. This will ensure you don't get any division by 0 errors)
x2 = x1
y2 = y1
x1 = myElement.x
y1 = myElement.y
// Using a bit of code from one of blanius' functions:
myElement.rotation = atan2((x1-x2),(y1-y2))
Hopefully that should work, I'm not sure if it's entirely what you wanted though.
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urrrrm i cant seem to get it to work??? it just does nothing.
sorry i wasnt to clear in my first post what i mean it should do is , say you have made the spaceship follow the mouse around (note:using velocity NOT:"myElement.x=MouseX"()) . how would i get the spaceship turn around to the direction its heading? there must be a way? i dont know wether thats what the above codes meant to do could someone uppload an example. lol coz im still a n00b at this
Thx
Andy
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Check this thread out I think it may be what you are looking for.
http://www.flashkit.com/board/showthread.php?t=632439
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