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Thread: New Flash 8 Studio

  1. #1
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    New Flash 8 Studio

    Hey flash kit members,

    Is it just myself, or can you see adobe taking over macromedia a huge disaster? After watching the overview for the new flash 8 the only new changes made are for design and video elements. What about enhancements for the animaters and developer’s, these people are the core behind the whole flash existence? Livemotion was a good example of adobe’s animation and development potential for the web. What a heap of ****!!!.

    You won’t see me buying the upgrade.

    D.

  2. #2
    curmudgeon swampy's Avatar
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    the last version had major developments in it for programmers/developers. I guess animators will have to wait their turn until the next version

  3. #3
    Retired SCORM Guru PAlexC's Avatar
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    It's just you. Adobe isn't stupid. They're not gutting the product teams.

    If you watched the feature tour you'd see some decent features for animators, like ink modes, effects and tween curves. Not to mention alpha support in video.

    MX2K4 was the big release for developers with AS2.0 dropping.
    "What really bugs me is that my mom had the audacity to call Flash Kit a bunch of 'inept jack-asses'." - sk8Krog
    ...and now I have tape all over my face.

  4. #4
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    Mabie i should scrap up on my livemotion skills before moving from MX2004 PRO to flash 8 or later. Adobe will butcher a good piece of software just give it time.

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  6. #6
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    /delurk

    I'm curious as to what features you would like to see for animators. There are a bunch of features packed into the IDE this release that I could see animators taking advantage of.

    That goes the same for developers. Have you fully explored the capabilities of AS2 and integration with server-side tech &c? The performance improvements coupled with cacheAsBitmap alone are enough to get this developer to upgrade.

  7. #7
    for the win Asclepeos's Avatar
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    an obvious troll.

  8. #8
    Senior Member Vincent26381's Avatar
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    I can't wait for Flash file up- and downloads. Then finally you can develop full featured applications in the browser.
    Vincent
    SWIS BV

    Last edited by Markp.com on 07-23-2003 at 02:25 AM

  9. #9
    Retired Mod aversion's Avatar
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    Quote Originally Posted by flash_joker
    Mabie i should scrap up on my livemotion skills before moving from MX2004 PRO to flash 8 or later. Adobe will butcher a good piece of software just give it time.
    Oh please, stop trolling.

  10. #10
    Senior Member mg33's Avatar
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    Quite ironic that these new improvements to Flash were things people wanted before Flash 5 came out. Everyone wanted aspects of Photoshop combined with Flash to take much of the hard work out of it.
    The Atlantic Divide My band here in Chicago, USA. || We also exist here on myspace: myspace.com/theatlanticdivide

  11. #11
    Hairy Member robbmcaulay's Avatar
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    Quote Originally Posted by gSOLO_01
    bleeeeeeeh
    Haven't seen that name in aaaaaages!
    "Wah wah wah Dorothy Parker wah wah wah" - hanratty21

  12. #12
    Retired Mod aversion's Avatar
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    I think those people are happy now, but people like me that wish it would focus on being an authoring environment where graphic elements are imported are a little worried that it's becoming bloated.

    The thing that I always remember from those wish threads are the endless requests for flash to come with a 3d engine....

  13. #13
    From what I've seen I'm extremely impressed with this new flash version. All of the new bitmap rendering aspects are amazing, some of the movies I've seen could easily be confused for director movies.

    ie:
    http://www.rgblaster.de/ff/f8toys3.html
    http://bellat.pair.com/maximov2/f8/blur01.swf
    http://www.margaris.de/flash8/bitmap/bitmapcache.html

    For more droolworthy viewing try this list:
    http://www.franto.com/blog2/collecte...strom-examples

    I can definitely see animators making great use of this type of stuff. Game developers should be freaking with the new bitmap capabilities. I know some of the built in filters have potential to be overused and cheesy, but I can definitely see them being put to some interesting uses.

    Video integration is a lot more indepth, and looks like they're also giving you more control over text rendering and appearance. Text is looking far less blurry.

    Best of all, they've gone back to the old style of 'undo' in the authoring environment which they screwed up in MX2004.

    Definitely one of their more impressive releases.

  14. #14
    Senior Moderator
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    Have patience young child. Dont be so hasty to make assumptions about something you oviously dont know alot about. There are alot of things for developers and animators in this release. Namely:

    Animators:

    Custom Easing
    Filters
    Blend Modes
    Object Drawing Model

    Developers:

    Script Assist
    BitmapData API
    Bitmap Caching + opaqueBackground + scrollRect
    flash.geom.* API's
    Movieclip transformations (mc.transform)
    File Upload/Download

    and lots lots more....

  15. #15
    Mental Ward Patient Blips's Avatar
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    Quote Originally Posted by stevietat
    From what I've seen I'm extremely impressed with this new flash version. All of the new bitmap rendering aspects are amazing, some of the movies I've seen could easily be confused for director movies.

    ie:
    http://www.rgblaster.de/ff/f8toys3.html
    http://bellat.pair.com/maximov2/f8/blur01.swf
    http://www.margaris.de/flash8/bitmap/bitmapcache.html

    For more droolworthy viewing try this list:
    http://www.franto.com/blog2/collecte...strom-examples

    I can definitely see animators making great use of this type of stuff. Game developers should be freaking with the new bitmap capabilities. I know some of the built in filters have potential to be overused and cheesy, but I can definitely see them being put to some interesting uses.

    Video integration is a lot more indepth, and looks like they're also giving you more control over text rendering and appearance. Text is looking far less blurry.

    Best of all, they've gone back to the old style of 'undo' in the authoring environment which they screwed up in MX2004.

    Definitely one of their more impressive releases.
    Wow, whats with this bitmap rendering? I've got no idea how to do graphics like that. Cant wait till #8.

  16. #16
    Huygens to Titan PCRIDE's Avatar
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    here is an email i got with great screens

    Flash 8 Screenshots
    http://www.flashmagazine.com/1132.htm

    Flash 8 Review
    http://www.flashmagazine.com/1131.htm

    Flash 8 revealed
    http://www.flashmagazine.com/1130.htm

    Preorder your copy of Flash 8 today
    http://www.flashmagazine.com/1129.htm

    NeoSwiff shaping up
    http://www.flashmagazine.com/1126.htm

    SUSHI Multiuser Server Version 2.2 released http://www.flashmagazine.com/1125.htm

    Flash Player 8 Public Beta
    http://www.flashmagazine.com/1123.htm

    Flash Forward Film Festival Winners
    http://www.flashmagazine.com/1122.htm

    The page is not working now for some reason, but check it later.
    All out of Honey Buffers, so i grabed a few Goose Heads

  17. #17
    associate admedia's Avatar
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    nice
    With the new upload functions, the Browse-dialogue can be triggered directly from Flash using the simple command "browse();" That's it. Only two windows for novice users to relate to. There's plenty of events to listen for such as "onProgress" that will allow you to make progress bars and "onHTTPError", "onIOError" and "onSecurityError" to allow for error handling.

  18. #18
    pablo cruisin' hanratty21's Avatar
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    *drools*
    "Why does it hurt when I pee?" -- F. Zappa |

  19. #19
    supervillain gerbick's Avatar
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    I just want better stability, a Library palette that remembers it's position automatically - I don't wanna hear that whole layout, do this, do that... blah blah yackity smackity... do it automatic, dammit.

    The other features... I'm a PS fanatic, so those are all pluses for me. But I just want it to work better than MX 2004 did.

    [ Hello ] | [ gerbick ] | [ Ω ]

  20. #20
    associate admedia's Avatar
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    Quote Originally Posted by gerbick
    a Library palette that remembers it's position automatically
    you can pin the current library so that it stays on screen
    Great links guys.
    Thanks.

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