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Thread: Plans for bones?

  1. #1
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    Plans for bones?

    Hi

    I am just wondering if there are plans for making bones animation more advanced.

    Something I would like to see is being able to assign points to a bone. This would make animating much easier. Right now bones are pretty hard to work with.
    Dennis Borruso

    www.penguinfrog.com

  2. #2
    Senior Member FLASHPULSE's Avatar
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    Yes, assigning points would be nice, just like Hash A:M. I think Bob is planning on working on this around the end of the year. Wish it would be sooner myself but I guess he has other ideas that need done at the moment.

  3. #3
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    The bones approach I went with was very elementary. I agree it needs improvement. I will look into ways to improve it.

  4. #4
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    Thanks

    I look forward to it
    Dennis Borruso

    www.penguinfrog.com

  5. #5
    Some dude, says hi Ultra Pulse's Avatar
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    also when it is improved could there be an option for not being able to stretch your person's parts.

    IF you didn't get it, I mean your charcter srtetches if you drag the different joints, right. And if there is an option to stop stretching him, I can make things look more natural.

    ps: it's 6:00am when I usuially wake up around 11:00 am, so I can be just talking gibberish.

  6. #6
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    I have some code for inverse kinematics that someone kindly sent me. I need to look it over.

  7. #7
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    wow! ik would be sweet
    Dennis Borruso

    www.penguinfrog.com

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