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Plans for bones?
Hi
I am just wondering if there are plans for making bones animation more advanced.
Something I would like to see is being able to assign points to a bone. This would make animating much easier. Right now bones are pretty hard to work with.
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Senior Member
Yes, assigning points would be nice, just like Hash A:M. I think Bob is planning on working on this around the end of the year. Wish it would be sooner myself but I guess he has other ideas that need done at the moment.
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The bones approach I went with was very elementary. I agree it needs improvement. I will look into ways to improve it.
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Thanks
I look forward to it
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Some dude, says hi
also when it is improved could there be an option for not being able to stretch your person's parts.
IF you didn't get it, I mean your charcter srtetches if you drag the different joints, right. And if there is an option to stop stretching him, I can make things look more natural.
ps: it's 6:00am when I usuially wake up around 11:00 am, so I can be just talking gibberish.
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I have some code for inverse kinematics that someone kindly sent me. I need to look it over.
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