I have a logo that has a number of curves that outline it, so I thought I would make a simple animation that draws the outline of the logo. I created the logo in Adobe Illustrator, and then imported it into Flash MX. I have the logo, as well as an outline of the logo to use possibly as a motion guide.
My question is, how do I get a bezier curve to draw out in the animation? With a line, I simply resize it to make the line look like it's growing. But with the curves, I want something different. The best way I could explain it would be: I want the curve to gradually appear along the motion guide, as though a pen were virtually drawing the logo out on the screen.
Does that make sense? I can't seem to find any tutorials explaining this, though I have found many related to motion guides and shape tweening. Any ideas?
You can use the drawing api with an enterframe event and move the "pen" through a series of precalculated points to simulate drawing.This can be tedious and time consuming calculating the travel path for the line or curve(at least for me). It sounds like what you want is probably easier achieved with movable masks. Create a curved line and play around with sliding a mask on and off to reveal the line.