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Yes we can
Game dev related F8 Discoveries
Mates, we will surely discover many wicked things in flash8 useful for game development, so i´m turning this into the F8 discoveries sticky for now.
That way this should become the knowledgebase linkcentral for F8.
Hope you like this =)
General Knowledge:
How the Garbage Collector works in Flash8 Player (keep in mind to tailor stuff in a way to gain more performance/less memorry hogging)
the stand alone flash player has a "Show redraw regions" option right-click
(good to check when optimizing for performance)
Scrollrect
Explanation and small sample
Handy Doodads:
Hiding password in image
copyPixel animation & accessorizing
Effects:
Waterglas effect
bitmap particles
Leaving trails with bitmapData
Text Handling:
measuring height and width of dynamic text using getColorBoundsRect (by tonypa)
improved text handling options in F8
Matrix transformations:
Explanation and examples for Transformation Matrix
Scrolling engines:
scrollrect Scroller
CopyPixels Scroller
copyPixels+scrollrect Scroller
Collision detection:
Shape based Collision detection
destroy ground (can be used in so many game scenarios,thumbs up )
If you have a sample for a new topic please create a new thread and put [Flash8] in the title so i can add it to the sticky and its obvious for f8 users there´s something new to try =)
/*Message originally posted by WilloughbyJackson,turned into sticky by tomsamson*/
Last edited by tomsamson; 09-25-2005 at 05:30 AM.
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