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Thread: How to save content in locally.

  1. #1

    How to save content in locally.

    hai all

    I want to save the content locally.
    My project is to download the content through URL and updated the current application.
    First we give an 50KB application and after we give 50KB downloadable. This updation we get offline also.

    Any way to do this.
    Or How we save the high score locally.

    regards
    JO
    :-)

  2. #2
    Phantom Flasher... Markp.com's Avatar
    Join Date
    May 2000
    Posts
    16,034
    No can do... unless the swf is running on the host machine/phone... then you can save to text file (not sure how well that works though) or save content to the flash player itself...

  3. #3
    Junior Member
    Join Date
    Aug 2001
    Posts
    26
    I would say wait until flash lite 2 you can save locally with this as well as:

    * Flash 7 code base with support for ActionScript 2.0
    * Video playback
    * External XML parsing
    * Local, persistent data on the device
    * Loadable external images and sounds

  4. #4
    Registered User
    Join Date
    Apr 2001
    Location
    Akron OH, USA
    Posts
    4,841
    You did not specify which mobile platform you are developing for.

    1) Flash 6 for PPC supports shared objects for persistent data storage
    2) Flash Lite 1.0 and 1.1 does not have any native support for persistent data.

    However, if you are developing for series 60 family of phones you can write a C++ application to handle this for you. Also there is www.silkmobile.com which is a licenseable C++ app for this purpose.

    One final note, apparently the iriver U10 digital audio player, which has Flash Lite 1.1 but no network capability does support a special FSCommand2 for persistent data. So, some OEMs can implement a form of persistent data with Flash Lite 1.1 if they choose to do so.

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