I want to save the content locally.
My project is to download the content through URL and updated the current application.
First we give an 50KB application and after we give 50KB downloadable. This updation we get offline also.
Any way to do this.
Or How we save the high score locally.
You did not specify which mobile platform you are developing for.
1) Flash 6 for PPC supports shared objects for persistent data storage
2) Flash Lite 1.0 and 1.1 does not have any native support for persistent data.
However, if you are developing for series 60 family of phones you can write a C++ application to handle this for you. Also there is www.silkmobile.com which is a licenseable C++ app for this purpose.
One final note, apparently the iriver U10 digital audio player, which has Flash Lite 1.1 but no network capability does support a special FSCommand2 for persistent data. So, some OEMs can implement a form of persistent data with Flash Lite 1.1 if they choose to do so.