Boy oh boy oh boy!
Have been waiting for you to finisch the project!
Love the demo! Man, realy cool
I too think that the W in the title looks like a B
I also got some gfx bugs with a character that had short pants. You could see his leg's pop off his feet, not a good sight if you just had diner
Bug:
When a fighter throws shurikens at normal height; i sometimes see another shuriken flying at the top of the screen, near the "gangastabar" writing.
Suggestion:
Isn't the chainsaw a bit too powerful? O_o
i'm a bit worried with those bugs regarding the pants... i tried the game on several machines, and watched during a long time comp vs comp fights, and i never noticed any of those... maybe it's related to your flash version (i doubt so, but we never know)?
fil_razorback
just enter "gangstawar" in goggle and you'll see about the client, and an old version of a gangsta game there ^_^
and yes, the chainsaw might seem a bit powerful... so i guess the client will make it way more expensive than a sword or a pipe (yes, in his site you'll have to buy the weapons and outfits...). it's still easy to manage their values though, so no real worry...
about the shuriken: this is an extremely rare bug, tell me if i'm wrong, but it certainly happend while the character played another animation than the "jump_throw" one (for example "jump_hit" or "jump_protect"...). anyway now that you mention it, i think i can fix it easily...
thanks for your crits, and please tell me if you have an idea why there's a pant bug for many of you (flash version, when does it occur, during a flip maybe, etc)
i'm a bit worried with those bugs regarding the pants... i tried the game on several machines, and watched during a long time comp vs comp fights, and i never noticed any of those... maybe it's related to your flash version (i doubt so, but we never know)?
In the screenshot i posted, the bug was occuring during the whole fight, "my" bug was not a "reverse" pant but a "too short" pant. I hope i make sense.
about the shuriken: this is an extremely rare bug, tell me if i'm wrong, but it certainly happend while the character played another animation than the "jump_throw" one (for example "jump_hit" or "jump_protect"...). anyway now that you mention it, i think i can fix it easily...
It happened very fast and I was doing something else while watching the demo, I can't tell you exactly what happened...
BTW, how many lines of code are there in it? Did you use some OOP?