Well, I've been making a very, very long animation in Flash, and it's getting kind of large, file-size-wise. (The FLA; I'm not talking about the SWF.) It's nearly 30 MB now.
Now, when I work on it, Flash is starting to lag. (Flash MX '04, not Flash Player). This is starting to get annoying, since I have to wait a few seconds every time I open a symbol or scene. And, it's bearable for now, but, it's not even half done yet.
I know that webdesigners always try to promote spreading things across different files, but for purposes of making movies, I'd much rather have the final product be a single SWF file, no matter how large. But, then, that leaves me with the lag problem.
Any suggestions, ways of dealing with lag during creation (not during runtime)?
Ive never tried this b4 but can you publish half of the finished movie as a .swf, import that into a new .fla and then continue working from their. Or split the movie into parts and then when you are done add them all together for the final product.
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I may have to split it up, like you said. I just don't want to have to mess with combining the libraries together again.
The navigation code stuff is too complex for me to be able to export and import as an SWF.
Yeah, Flash just hates large file sizes.
A while back, I had to animate over filmed content for a competition, and the movie file was huge. That was hell. Click... take five... click... take five... I ended up using a linked movie until the last moment... but it was the last moment that took five-ish hours of my life.
I dont understand why flash dosent like large files. I guess it wasent ment to be a video editor, they probaly intended it for more simple animations and people keep pushing its limits.
This is our world now, the world of the electron and the switch. We exist without nationality, skin color, or religious bias.