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Thread: My new game:escape from aquaworld!

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  1. #1
    Script Master
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    My new game:escape from aquaworld!

    my new engine in my new game: escape from aquaworld with on-line TOP 10 at

    www.swf7.webhost.ru



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  2. #2
    n00b LeechmasterB's Avatar
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    It could be a really good game but there are some flaws. The graphics are very nice and it runs fine. Just there is no real visualization if you kill or hit an enemy only blowback. You dont really know when you loose energy / are hit either unless you look at the health bar. And another thing is that when you jump, the baddies stay at the same _y coordynates and move with you. They should not in my opinion but may be come after you at a little bit slower speed.

    Well all in all it looks good but very unfinished. Hopefully you can sort that out otherwise you did a great job.

    greets and good luck
    I do stuff that does stuff...

    J-Force

  3. #3
    PlayerForever adi4x's Avatar
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    Engine is better indeed.. Add some hit effx for hero and enemy

    I like it
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  4. #4
    Script kiddie VENGEANCE MX's Avatar
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    It runs way too slowly... is it just the framerate, or have you got a slow engine? Plus, the jumps are terrible. They defy the laws of physics, and don't have any kind of arc to speak of. Plus, you need to stop re-skinning the same engine over and over again... make something new for a change.

    Sorry if that was a bit harsh, but I think it's more important to know what's bad about something than to know what's good about it.

    Add sound!
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    You know you want to.

  5. #5
    Amiga freak Ironclaw's Avatar
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    I too rather say the flaws than the good things.. so here goes.

    A. Fix the jumping
    B. Make the wall in the back to scroll slowly (much slower than the back of course) when the character walks.
    C. Add sound!
    D. Add some hit effects.
    E. Add a death animation or something.. don't just have a game over screen appear 0.1 milli secs after you get hit for the last time.
    F. etc.............. etc....

    Fix these and you have a much better game.

    Did you know that the whole stage is up side down?, the pillars and windows are.

  6. #6
    n00b LeechmasterB's Avatar
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    I think the jumping is alright, since its under whater and therefore you can swim a bit to adjust x pos....
    I do stuff that does stuff...

    J-Force

  7. #7
    smile for the camera! jesserules's Avatar
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    well, it seems like almost the exact same engine as your other games.
    and it doesn't look like you're underwater. the jumping is the same as the other games, and you don't swim.
    please change the engine. all the "versions" are pretty much the same.
    but, if it were version 1, i would have liked it more.
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  8. #8
    n00b LeechmasterB's Avatar
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    Quote Originally Posted by jesserules
    well, it seems like almost the exact same engine as your other games.
    and it doesn't look like you're underwater. the jumping is the same as the other games, and you don't swim.
    please change the engine. all the "versions" are pretty much the same.
    but, if it were version 1, i would have liked it more.

    Hm well so why do you need to collect air for not to die from lack of oxygen? Actually it rather needs changing of the walk to a swim animation and may be some air buble effect (random sized positioned airbubles rising from the ground)... may be some fish and water plants and stuff. But still I am heavily convinced that its supposed to be underwater hence the name of the game.
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  9. #9
    M.D. mr_malee's Avatar
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    simple platform engine

    code:

    var gravity = 1
    var jump = -10
    onEnterFrame = function(){
    if(!_root.man.hitTest(_root.land)){
    y += gravity
    }else{
    y = 0
    if(Key.isDown(Key.UP)){
    y = jump
    }
    }
    _y += y
    }



    Just try it, it'll look so much better (remember to change names for your objects)
    lather yourself up with soap - soap arcade

  10. #10
    PlayerForever adi4x's Avatar
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    The bad part is that quazare is not even trying to make his game(s) better even if you keep telling him how to do it ...

    Faster engine is indeed a hard job to do but at least the little things we mention should be fixed.
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  11. #11
    Script Master
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    the main problem of this engine was in program of symmetrical vertical scrolling without inaccuracy...
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  12. #12
    PlayerForever adi4x's Avatar
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    Game is good!
    Waiting for an update..
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  13. #13
    Script Master
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    Quote Originally Posted by adi4x
    Game is good!
    Waiting for an update..
    ok, i have many plans...
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  14. #14
    PlayerForever adi4x's Avatar
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    Not another Sooooonnnnnicccccccccccccc !

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  15. #15
    Script Master
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    may be with new "turbo" engine :-) ... and many XML levels ..
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  16. #16
    Script Master
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    i need to think a little..
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  17. #17
    PlayerForever adi4x's Avatar
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    Your games are fast .. but you have to wait a little until this guys will upgrade their computers.... a 5 Ghz cpu with at least 2 GB of RAM seems decent...

    Oh.. and internet connection
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  18. #18
    Script Master
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    thanks, but i have Duron1200 with 256mb on board... and sometimes i don't understand - why my games are slow?? i have normal speed for play...
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