A Flash Developer Resource Site

Results 1 to 6 of 6

Thread: Bunnies!!..oh yea, physics too

  1. #1
    Senior Member ozmic66's Avatar
    Join Date
    Oct 2005
    Posts
    472

    Bunnies!!..oh yea, physics too

    as a follow up to my last thread, here is a little bunny demo...
    its made up of 2d sprites, but soon will come the 3d models

    also, thanx opethrock for the model download link

    download

  2. #2
    Iron Chef In-Training OpethRockr55's Avatar
    Join Date
    Sep 2005
    Location
    Kitchen Stadium
    Posts
    313


    I can think of little things more hilarious than bunnies that collide with rocks. I can't wait to see the 3d version of all this.

  3. #3
    I would suggest putting up a .swf. Lots of people, including me don't want to run an .exe.

  4. #4
    Iron Chef In-Training OpethRockr55's Avatar
    Join Date
    Sep 2005
    Location
    Kitchen Stadium
    Posts
    313
    Well, this isn't in Flash... it's in Swift 3D, so you can only have a .exe.

  5. #5
    Junior Member
    Join Date
    Dec 2005
    Posts
    22
    Once again you dont fail to impress!! Did you do 2D on 3D or is it pure 2D at the moment? Reason I ask is I was wondering how you managed to get the texture to rotate correctly and how you detected collision with the exact image and not just a bounding box.

  6. #6
    Senior Member ozmic66's Avatar
    Join Date
    Oct 2005
    Posts
    472
    what i'm doing right now is using sprites in a 3d world, where all of the objects lie on the same point on the z-plane, so i reduced everything to 2D

    i get complex objects by combining a lot of particles together with constraints

    if your press 'r' in the demo you can see the particles

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  




Click Here to Expand Forum to Full Width

HTML5 Development Center