Greetings.

I am loading some xml data into flash.
This data includes images, text and a url.

The application is a image rotator with text and a link.

I am wanting the text to animate, so I have a movie clip which contains the text fields. This clip has a number of frames and layers. If I have the dynamic text field on the first frame then the xml data loads into it fine, but if I have it beginning on any other frame but the first it doesnt work.

Can someone tell me how I can have the xml data populate the text fields in other places other than the first frame?
Thanks

Here is my code


Code:
delay = 8000;
// -----------------------
function loadXML(loaded) {
	if (loaded) {
		xmlNode = this.firstChild;
		image = [];
		description = [];
		price = [];
		currency = [];
		total = xmlNode.childNodes.length;
		for (i=0; i<total; i++) {
			image[i] = xmlNode.childNodes[i].childNodes[0].firstChild.nodeValue;
			description[i] = xmlNode.childNodes[i].childNodes[1].firstChild.nodeValue;
			price[i] = xmlNode.childNodes[i].childNodes[2].firstChild.nodeValue;
			currency[i] = xmlNode.childNodes[i].childNodes[3].firstChild.nodeValue;
		}
		firstImage();
	} else {
		content = "file not loaded!";
	}
}




xmlData = new XML();
xmlData.ignoreWhite = true;
xmlData.onLoad = loadXML;
xmlData.load("images.xml");
// ///////////////////////////////////
listen = new Object();
listen.onKeyDown = function() {
	if (Key.getCode() == Key.LEFT) {
		prevImage();
	} else if (Key.getCode() == Key.RIGHT) {
		nextImage();
	}
};
p = 0;
this.onEnterFrame = function() {
	filesize = picture.getBytesTotal();
	loaded = picture.getBytesLoaded();
	preloader._visible = true;
	if (loaded != filesize) {
		preloader.preload_bar._xscale = 100*loaded/filesize;
	} else {
		preloader._visible = false;
		if (picture._alpha<100) {
			picture._alpha += 11;
		}
	}
};

//Populate Textfields
function textPopulate() {
	//this.textInfo.desc_txt.text = description[p];
	//this.textInfo.txt_currency.text = currency[p];
	//this.fareDetails.price.txt_currency.text = currency[p];
	this.fareDetails.test.text = price[p];
	//this.fareDetails.price.txt_price.text = price[p];
	//this.fareDetails.fareName.txt_main.text = description[p];
	
	
	
	
}


function nextImage() {
	if (p<(total-1)) {
		p++;
		if (loaded == filesize) {
			picture._alpha = 0;
			picture.loadMovie(image[p], 1);
			textPopulate();
			picture_num();
			slideshow();
		}
	}
}
function prevImage() {
	if (p>0) {
		p--;
		picture._alpha = 0;
		picture.loadMovie(image[p], 1);
		textPopulate();
		picture_num();
	}
}
function firstImage() {
	if (loaded == filesize) {
		picture._alpha = 0;
		picture.loadMovie(image[0], 1);
		textPopulate();
		picture_num();
		tweenImages();
		
		slideshow();
	}
}
function picture_num() {
	current_pos = p+1;
	pos_txt.text = current_pos+" / "+total;
}
function slideshow() {
	playFareDetails();
	tweenImages();
	
myInterval = setInterval(pause_slideshow, delay);
	function pause_slideshow() {
		clearInterval(myInterval);
		if (p == (total-1)) {
			p = 0;
			firstImage();
		} else {
			nextImage();
		}
	}
}
//slide images up


function tweenImages(easeType) {
        var begin = 22.6;
        var end = 7.8;
        var time = 51;
        var mc = picture;
        ballTween = new mx.transitions.Tween(mc, "_y", easeType, begin, end, time);
		
		
}

function playFareDetails(){
	this.fareDetails.play("begin");
	//trace("fare details fired");
}