I have this trajectory
bullet._t = ((_root.MainChar_mc._rotation+angleCorrection)*Mat h.PI)/180;
bullet._x += Math.cos(this._t)*15;
bullet._y += Math.sin(this._t)*15;
From this how can i tell weather the bullet is moving up on the stage down on the stage left right?
basically how can i get a function that if this bullet is moving straight up it returns 0 if its going directly to the right it returns 90
if its directly down 180 and dead left would be 270(relative to the stage)
im sure this one will be a piece of cake for dmonkey or one of you other sly math guys